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Author Topic: Return to Zona Albion - AAR: The Quatermass Run, Part 7  (Read 37439 times)

Offline KD47

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Re: Return to Zona Albion - photos of completed stalkers added
« Reply #15 on: 09 December 2022, 12:09:35 AM »
Yeah, well-done minis.   Your game will look good.
For former content of mine, search my former user ID kalebdaark:

https://leadadventureforum.com/index.php?action=profile;area=showposts;u=4831

Offline Bullshott

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Re: Return to Zona Albion - abandoned 1950s vehicles added
« Reply #16 on: 15 December 2022, 11:04:42 PM »
The Zone has been quarantined since the late 1950s, so abandoned vehicles will mostly be from that era. Here are the first two:

Morris Traveller:


Bedford CA van
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline Grumpy Gnome

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Re: Return to Zona Albion - abandoned 1950s vehicles added
« Reply #17 on: 16 December 2022, 05:40:50 AM »
Wow! Those look great. 👍
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Kourtchatovium104

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Re: Return to Zona Albion - abandoned 1950s vehicles added
« Reply #18 on: 17 December 2022, 01:52:26 PM »
Very atmospheric! :)

Offline Bullshott

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Re: Return to Zona Albion - here be monsters - first zone hostiles completed
« Reply #19 on: 17 December 2022, 05:29:04 PM »
A new Zone means the excuse to paint up new zone hostiles:

Hobgoblins:
Most zones appear to be inhabited by some form of ghoul mutation. Although they have similar characteristics, the appearance of these mutants can vary between zones. Within the British Northmoor Exclusion Zone these appear as hunched humanoids with yellowish green skin and grey/white hair. Unlike ghouls of other zones, they use crude improvised weapons. They also wear simple items of clothing made from scavenged/hunted materials, often decorated with bones and shiny pieces of metal. These British ghouls are officially named "hobgoblins", but are more commonly just referred to as "hobs" or "greenskins".
Figures are Corelocks from Lucid Eye.


Generic mutants:
Figures are Reaper Bones Lemures.


Alpha Predator mutant:
Flesh Colossus 3D print from Paragon Star (also available from Rocket Pig Games)

Offline v_lazy_dragon

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Re: Return to Zona Albion - here be monsters - first zone hostiles completed
« Reply #20 on: 17 December 2022, 05:39:00 PM »
Cracking work!
The whole project is truly inspiring
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Ultravanillasmurf

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Re: Return to Zona Albion - here be monsters - first zone hostiles completed
« Reply #21 on: 24 December 2022, 03:00:25 PM »
Nice vehicles and figures.

Offline mikedemana

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Re: Return to Zona Albion - here be monsters - first zone hostiles completed
« Reply #22 on: 24 December 2022, 11:20:30 PM »
The weathering on the vehicle is amazing. Great job!  :-*

Mike Demana

Offline Bullshott

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Re: Return to Zona Albion - more zone hostiles completed
« Reply #23 on: 27 December 2022, 06:18:30 PM »
Not all mutants started off as human.

Mutated Stag
Miniature is a Wendigo from Bad Squiddo.


Barghest
British folklore abounds with tales of savage black dogs roaming moorland. This mutant is named such a creature from the folklore of northern England.
Possibly a mutated dog, this black beast is noted for its metallic sheen and being very hard to damage.
Miniature is Shade Beast from Reaper Miniatures.


The Green Man
Was it once a man or a plant? Whatever it is, you'll probably need fire or explosives to take it out, as bullets and close combat weapons have reduced effects due to its lack of vital organs.
Miniature from Oakbound Studio

Offline Pattus Magnus

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Re: Return to Zona Albion - more zone hostiles completed
« Reply #24 on: 27 December 2022, 08:34:59 PM »
Those are excellent! Great ideas for re-purposing figures from other gaming settings.

Offline James Mahdeep Bond V

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Re: Return to Zona Albion - more zone hostiles completed
« Reply #25 on: 30 December 2022, 08:13:06 PM »
I liked the Moose best.

Offline Bullshott

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Re: Return to Zona Albion - more zone hostiles completed
« Reply #26 on: 30 December 2022, 10:59:11 PM »
I liked the Moose best.
It's a lovely miniature and was a joy to paint

Offline Bullshott

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Re: Return to Zona Albion - Zone Hazard: Phantoms
« Reply #27 on: 31 December 2022, 01:20:16 PM »
As well as hostile creatures and mutants, the Zone also has its Hazards (stationary danger areas to by avoided be all but the brave or foolhardy). Amongst the nastiest hazards are Phantoms.
Men who die a particularly bad death leave a psychic imprint on the area where they died. The more men who died at the time, the bigger the imprint. In some cases the Zone can amplify this psychic imprint further, causing it to manifest itself as a malevolent force capable of incapacitating men and driving them insane. Witnesses of this effect have said that it manifests itself as glowing spectral figures.
I used a slightly converted (daggers removed) GW Spirit Hosts model. The base is strewn with remnants of unlucky stalkers or soldiers (gas mask, rusted rifle, skull) to tie it into my Zone.


Offline Pattus Magnus

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Re: Return to Zona Albion - Zone Hazard: Phantoms
« Reply #28 on: 31 December 2022, 04:54:11 PM »
I like that a lot! Another very flavorful addition to the project.

Offline Grumpy Gnome

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Re: Return to Zona Albion - Zone Hazard: Phantoms
« Reply #29 on: 31 December 2022, 08:50:34 PM »
Brilliant world building lore and great choices in minis, with your brushwork bringing them to life! 👍

 

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