Yeah; that was a great game
But it had nothing on yesterday's rematch, switching sides. Too bad there are no pictures of that, because it was epic!
As in every game we have played so far, there were 5 objective points on the board. Two each in both deployment zones and one in the center of the board. But the two in your own deployment zone were non-scoring for you.
I deployed my Skeletor (riding Panthor) and Evil Lyn in the center, Beastman on the left flank and Merman on the right flank.
My idea was for the two flankers to get to the objectives on the far side, and the center elements to quickly grab the middle one and then fall back to defend the objectives on my side of the board.
And that's basically what happened.
Skeletor, going first, grabbed the center objective in the first turn, pretty much unopposed. Beastman and Merman both ran forward, using cover on the flanks and Evil Lyn hung back, using her magic to put a curse on ManAtArms, who was skulking around a bit of cover on the other side of the objective.
On the opposite side, Heman hung back a bit in his deployment zone, doing some buffing up stuff (probably just making his pecs dance a bit and annoying Battlecat), the sorceres doled out some blessings and edged forward, while Teela moved up a lot faster towards the objective in the left of my zone. Both of them were on my left flank, but intervening terrain shielded them from both Beastman, Skeletor and Evil Lyn.
At the end of the turn, Skeletor had secured the first objective in the middle, and I felt quite confident things were going to plan.
Turn two, had me run Merman further up the board, staying in cover all the time, while ManAtArms moved to intercept. But he was a long way off still.
Beastman ran around a corner and headbutted the sorceress in the nose, keeping her from advancing and blessing. In the meantime, Skeletor retreated (as he would), rounded a corner and made it into combat with Teela. But both his and Panthor's attacks were feeble, and Teela held on strongly.
This left Heman to deal with Evil Lyn. He used his mumbojumbo powers to basically blaze across the entire board and easily made it into combat with hapless Lyn. She may be a (pale) looker, but the's about as tough as a warm stick of butter up close, so that went predictably bad for her.
However; she hung on for dear life till the end of the turn. Things were still going according to my cunning plan, but Eternia's goodytwoshoes were putting the pressure on.
Third turn had Merman dash over to the rightmost objective and claim it. The position of ManAtArms made it so that he remained in cover from that gun nut at all times though, so all was
goodevil.
Heman then reacted to Evil Lyn and gave her a fatal smackdown, putting my magic artillery out of commission. Nyaaa!! He then proceeded to attack Skeletor in the back, like the fur thong-wearing backstabber he is. But Skeletor held on for dear (un)life.
Beastman b*tchslapped the Sorceress back to where she came from, evening the odds again and moved towards the third objective, now just a mere few hexes away. But Teela, seeing her bestie getting pulped by Beastman, disengaged from Skeletor to pursue my hirsute hero, getting booted in the behind by Skeletor in the process, but not enough to make her stumble.
So the fourth and final turn began.
Merman ran out towards ManAtArms, who was already eying up Beastman in the distance. So he did his swampy magic and created a large patch of rough terrain at the feet of ManAtArms, right between him and Beastman. He then moved out of cover to take a potshot at him, simultaneously drawing the focus away from ManAtArms, as he was forced to react. But Merman, still being at full health easily weathered the shot and then used his freeze ray to effectively immobilize ManAtArms. Yes!
Heman continued to beat up Skeletor, but old skull face managed to weather all that he could dish out. It hurt though. Another Nyaaa!!
Skeletor did the same to Heman, but with predictably less epic results.
Then ManAtArms used his sniper rifle to shoot Beastman. Twice. However, this only resulted in the evil muppet getting more angry. But this also hurt. A lot.
Then Teela got into combat with Beastman and hurt him some more. he struck back and at that point, at the very end of the final turn, both combatants were down to just a single healthpoint.
Beastman was just two hexes away from the third objective, and could not reach it because of his being in combat with Teela.
I held two objectives, against Voivod's zero, but he had managed to meet the requirements of his two epic fate cards, turning the entire brawl into another draw.
HOWEVER!
Just as we were about to tally up and end the game, I realized that because Beastman was grievously wounded, he received another activation! It all hung in the balance now; accept the status quo and go with another draw, or go for broke and try to disengage from Teela.
She would get a free strike, which Beastman had to survive. If he survived though, he would be able to collect the third objective and secure the win for evil, but if she hit him, he would be down and victory would go to Heman's forces.
Ah what the heck, right? I went for it; all or nothing. Teela rolled to hit and did so with 4 out of 5 dice; because it was a free strike, she hit at 3+.
I then rolled for Beastman's not insignificant physical defense and rolled 3 successes of 4+, one of which was a 6. And in this game, a result of 6 allows for an extra die to be rolled, but this succeeds only on a 5+.
I rolled another 6...
Beastman succesfully weathered Teela's feeble swipe and made a leap towards the third and final objective. Victory to Skeletor's forces; evil had prevailed (for once)! NYaaa!!!
This was by far the most tense, actionpacked and fun game of MotU I have played so far. It all came down to the very last diceroll of the entire game! Just plain epic
This would have made for one heck of an episode, were it not that Skeletor never got to win in the cartoons of course...