Cheers. Shattered Lances are very difficult to get to grips with, they’re written in a concise ‘legalistic’ style reminiscent of WRG which isn’t very fashionable with wargames rules these days. I actually prefer that style to the more ‘conversational’ style when it comes to rules, so it was probably easier for me to persevere with them. They also don’t bother explaining WHY particular rules exist, you just have to discover that by playing in a lot of cases.
Though they have the appearance of WRG, there IS a lot there that is quite innovative. The way hits don’t accumulate in a linear fashion and how saving throws are keyed to response moves, for example. But it is a fair bit of work to become au fait with the rules.