*
Welcome, Guest. Please login or register.
March 28, 2024, 07:04:46 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Solo skirmish ww1 rules  (Read 1386 times)

Offline Aethelwulf

  • Scientist
  • Posts: 278
Solo skirmish ww1 rules
« on: March 18, 2023, 04:01:53 PM »
Anyone know of a good set of solo skirmish rules?
''Any officer who goes into action without his sword is improperly dressed''-Jack Churchill

Offline v_lazy_dragon

  • Mastermind
  • Posts: 1829
Re: Solo skirmish ww1 rules
« Reply #1 on: March 19, 2023, 10:06:50 AM »
Never tried it - but the Osprey The Men Who Would Be King colonial rules has a solo engine (Mr Babbage), and there is a set of mods to bring the rules up to cover WW1 *somewhere* (Wargames Illustrated? Osprey Website? Seen them around at some point just can't remember where).
Bit of a fudge but it might work, sized for around a platoon woth figures organised in squads
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline FifteensAway

  • Galactic Brain
  • Posts: 4607
Re: Solo skirmish ww1 rules
« Reply #2 on: March 19, 2023, 07:36:50 PM »
Men Who Would Be Kings is an option, also look at Fistful of Lead: link https://wiley-games.myshopify.com/collections/under-3/products/fistful-of-lead-solo

Offline Inkpaduta

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1323
Re: Solo skirmish ww1 rules
« Reply #3 on: March 20, 2023, 01:45:02 AM »
Firepower could work. It is based off the Song of Blades and Heroes rules.
Could handle 10 or so figures per side.

Offline Aethelwulf

  • Scientist
  • Posts: 278
Re: Solo skirmish ww1 rules
« Reply #4 on: March 20, 2023, 07:31:03 AM »
Am going to try the Forbidden Psalm: The Last War, since it uses a minimum of figures (5 in your squad), and looks like it is designed for solo play.
https://www.wargamevault.com/product/396497/Forbidden-Psalm-The-Last-War

Offline fred

  • Galactic Brain
  • Posts: 4360
    • Miniature Gaming
Re: Solo skirmish ww1 rules
« Reply #5 on: March 20, 2023, 12:25:42 PM »
Not sure Forbidden Psalm is strictly historical (from the spiel: 20 new spells, haunted tanks - might be the give away!)

TMWWBKs might work for 1914 but I doubt for trench warfare. It is around 30-50 figures a side.

Trench hammer might be worth a look - its a smaller number of figures, but can’t recall how solo friendly it is.

Offline Aethelwulf

  • Scientist
  • Posts: 278
Re: Solo skirmish ww1 rules
« Reply #6 on: March 20, 2023, 03:27:25 PM »
Actually the non historical part about it is what I like!

Offline FiatRevelli

  • Student
  • Posts: 14
    • 54mm Or Fight!
Re: Solo skirmish ww1 rules
« Reply #7 on: March 22, 2023, 03:09:26 PM »
Trench hammer might be worth a look - its a smaller number of figures, but can’t recall how solo friendly it is.

I play Trench Hammer solo.

It doesn't have any mechanisms for controlling the opposing force's actions (which units activate, what actions they take, etc) - you play both sides. So if you want a more programmed opponent, they aren't a good fit unless you bolt-on a method from somewhere else.

With that in mind, I'd say it's moderately to highly suitable for solitaire use:

     It has no hidden elements.
     Minimal status tracking - hit points is pretty much it.
     Your ability to be "godlike" is limited by the use of an orders roll which limits how many of your units you can activate in a given turn.
     It is IGO-UGO, no simultaneous movement.
     The inactive side doesn't have any interruptions of the active side's movement - i.e. no overwatch.
     Units automatically counter-attack when attacked at "Firefight" range or close combat.
     
The lack of overwatch might strike some as odd, but it's accounted for (as I see it) by the automatic return fire of that last point. As a solo player, I find that helps me focus on the active side, without having to simultaneously make sure the other side doesn't have an overwatch opportunity.


« Last Edit: March 22, 2023, 03:22:41 PM by FiatRevelli »

Offline Aethelwulf

  • Scientist
  • Posts: 278
Re: Solo skirmish ww1 rules
« Reply #8 on: March 22, 2023, 03:53:11 PM »
I've only got 20 Germans and 20 Brits, so it can't be big skirmishes.

Offline FiatRevelli

  • Student
  • Posts: 14
    • 54mm Or Fight!
Re: Solo skirmish ww1 rules
« Reply #9 on: March 22, 2023, 04:54:12 PM »
I've only got 20 Germans and 20 Brits, so it can't be big skirmishes.

That's about as many figures as I use. Here's a game with just about 18 or so on the attacker, and maybe a dozen for the defender? https://54mmorfight.blogspot.com/2021/12/the-southern-front-1917ish.html

Trench Hammer, it's not 1:1. You can use individually-based figures - say 3-5, but they move and act together and are a squad (or whatever you want to call them, I've moved to calling them platoons). Or you can use multi-figure bases.

One Hour Skirmish Wargames works well for solo, 1:1, with 10 or less per side. It's pretty generic though. It uses special rules to give period flavor, so it requires a little lifting to bring in any specifics that you want to have in your game. That said, it works well for trench raiding.

Offline Aethelwulf

  • Scientist
  • Posts: 278
Re: Solo skirmish ww1 rules
« Reply #10 on: March 23, 2023, 06:46:33 AM »
will give it a go.

 

Related Topics

  Subject / Started by Replies Last post
21 Replies
4360 Views
Last post June 17, 2021, 12:08:21 PM
by Chief Lackey Rich
3 Replies
1258 Views
Last post December 22, 2021, 08:55:39 AM
by brunei35
6 Replies
1038 Views
Last post July 25, 2022, 11:30:38 AM
by traveller
0 Replies
1047 Views
Last post May 05, 2023, 03:24:49 PM
by grubman
16 Replies
1397 Views
Last post March 15, 2024, 07:41:28 AM
by Sunjester