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Author Topic: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling  (Read 45551 times)

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #120 on: 17 May 2023, 09:00:19 AM »
Another extract from the ancient annals of the group known as The Compagnye. Found in oil-skin wrapped packets in an ancient trunk, here at Snapcase Hall. Noting the reference to a note stashed in the back cover, I have added this here, for information.



« Last Edit: 17 May 2023, 11:10:52 AM by Mad Lord Snapcase »


Offline FramFramson

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #121 on: 18 May 2023, 06:41:36 PM »
Hard rubber balls, you say...



I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #122 on: 19 May 2023, 02:10:52 PM »
Hard rubber balls, you say...



That's exactly it! Takes me back a bit, I saw them at Knebworth in 1976!
« Last Edit: 19 May 2023, 02:48:31 PM by Mad Lord Snapcase »

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #123 on: 19 May 2023, 02:35:44 PM »
This week’s encounter was a camp Raid scenario. Our opponents were a Desperate Mob, whose camp I set up in the centre of the playing area. The enemy figures were set up as per the diagram, although it was actually flipped, horizontally and we started on the right-hand side.





Three enemies in camp…



…and four enemies deployed to the west.



The Desperate Mob were a little low on numbers. I had thrown double three, plus three and then one more as we were a party of seven. They narrowly missed out on having an officer/sergeant. So, it was seven against seven. Frankie, the Mad Axeman having disposed of an eighth man before the battle. Frankie said he was always whingeing and he couldn’t listen to it anymore!



We could come onto the board anywhere between the rock to the right and the top of the ridge in the centre, 1” in from the edge. Bara Brith ap Cyffylliog, our Master-at-Armes and Master Strategos, opted for a stealthy entry along the top of the ridge line.



The Compagnye used the sneak move and by keeping more than 12” from the camp, we were able to take up a very favourable position, dominating the high ground.







At this point, the Compagnye were spotted by a sharp-eyed enemy and the batting was opened.

Bara loosed the first arrow. His range has now been extended, due to his ability to produce fine quality arrows. His black-fletched clothyard arrow, arrived in the throat of an enemy slinger in the camp, like a bolt from the blue! The first enemy was down, in the first shot. A sign of things to come.



Ilsa tried a long shot with her longbow, but failed to hit.



Tiffany cast her ‘Mark’ spell on the enemy in camp with the horned helm and succeeded in marking him out to the members of the Compagnye with ranged weapons.



Shooting into the camp, we had to be very careful. We had detected a tied victim, atop some sort of pyre and were desirous of saving the poor creature’s life.



The enemy advanced, using whatever cover was available.



Hugh, having his target marked for him, by Tiffany, loosed an arrow, which glanced off the horned helm, stunning the wearer. Lew, seeing the enemy pause, let fly with his sling and succeeded in killing the foe. Thorvald used his sling, the Scot Strap of Desire (it's actually called the J*ck Strap of Desire but it appears I'm not allowed to type J*ck!), as he has named it, but missed the other foe, crouching behind the wall.



Bara sees the enemies’ second slinger advancing in the cover of the stone wall, surrounding the camp. He takes an aimed shot, but the arrow hits the wall and skitters away. Ilsa stiffens her sinews, summons up the blood and redeems her first miss. The slinger is down with an arrow in the eye. The desperate mob are in trouble, as Ilsa shouts her ululating battle-cry.



The mob, what is left of them, advance to contact.





The marker token on the left indicates how far up the crag, the mobster has climbed.



Hugh Pugh draws his bowstring back and puts an arrow into the heart of the mobster who is heading straight for him. Another one down.



Lew turns to his right, catching a flicker of movement. The foeman with the warhammer has reached the ridge and is bearing down on him. Desperately, Lew uses his sling, but in the panic of the moment, he misses.



Calmly, Thorvald steps out from behind Lew and unleashes the Scot (J*ck) Strap of Desire. It’s hardly what the mobster desires though, as the missile hits him directly between the eyes and another enemy is down. Falling back down the crag, he tumbles to his doom.







Seeing that five of their number have been cut down by the mercenary Compagnye, the remaining two beat a hasty retreat, leaving the Compagnye, holding the field.



Victorious, we moved into the camp, searching for anything useful or valuable. We found a sack in one of the tents, which turned out to contain some throwing knives which we gave to Barney McGrew, to celebrate him surviving his first battle (even if he didn’t do anything, he stood firm).



Bara and Ilsa rushed to untie the captive. Luckily, she was still alive, although it might be a short while before she is able to relate her story.



That was Campaign Turn 3, a fairly short encounter. We felt a little guilty at the ease with which we had disposed of our foes. However, they were part of the three threats we face in our campaign. Using some of our Adventure Points, we reduced the threat of the Ruin Within, from 6 down to 5. Our first encounter with one of our threats.

There will follow a campaign diary entry to relate the story of the captive. We used one of our Story Points to bring her into the scenario.

Altogether, a fun encounter, even if we didn’t get to go hand-to-hand with the enemy.
« Last Edit: 19 May 2023, 02:49:07 PM by Mad Lord Snapcase »

Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #124 on: 19 May 2023, 03:04:52 PM »
A good account and excellent photos again - I love the sequence recording the descent of the baddie down the cliff after he was disposed of by Thorvald’s mighty you-know-what strap of desire.

So far, our emphasis on ranged weapons has meant we have had relatively easy victories. How long will this last, one wonders?

Doug

Offline LouieN

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #125 on: 19 May 2023, 03:52:04 PM »
An amazing set up.  Even though that poor victim in the barrel is morbid.  No mercy for the mob.

Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #126 on: 19 May 2023, 03:58:30 PM »
An amazing set up.  Even though that poor victim in the barrel is morbid.  No mercy for the mob.

Let us not forget that the victim in the barrel was a case of mobsters falling out. He was a mobster brutally killed by another mobster, pre-battle. Nothing to do with us, guv  :D

Doug

Offline blacksoilbill

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #127 on: 19 May 2023, 04:17:28 PM »
Great looking game!

Offline Vagabond

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #128 on: 20 May 2023, 09:19:17 PM »
jockstrap  of Desire seems a strange thing to censor but who am I  to question the things we canot do or say anymore.

The naming of the sling is a long and convoluted story, which will be written down on parchment, rather than passed on by word of mouth, from one Skald to another as soon as I can find time.

An excellently told story my good Lord, we seemed to have adopted the tactic of " If it moves shoot it until it doesn't move. Then shoot it again." Seems to work really well.

Great scenery and I'm curious about the  person on top of the stack of kindling and what story points have to do with anything. Imsure it will become clear in due course.

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #129 on: 21 May 2023, 04:17:12 PM »
Douggers, LouieN, blacksoilbill and Vaggers, many thanks for taking the time to comment.

It appears that you can write jockstrap (apparently, not allowed a capital J! The thick plottens!) of Desire (but not Scot J*ck Strap of Desire, as is its proper name). Still, either way, I look forward to the story behind this rather unusually named sling!

Quote
I'm curious about the  person on top of the stack of kindling and what story points have to do with anything.

I have sent Old Scrotum (the wrinkled and ancient Snapcase family retainer) up to the attic in the east-wing of Snapcase Hall. He has instructions to fetch down the next packet of oil-skin wrapped annals of this ancient mercenary Compagnye. I feel it in my water, that the next packet will reveal the mystery of the unfortunate young lady on the pyre. A facsimile of the relevant pages will be posted here when Old Scrotum returns. I while away the hours, awaiting his return, with appropriate consumption of vintage port.
« Last Edit: 21 May 2023, 04:19:03 PM by Mad Lord Snapcase »

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #130 on: 21 May 2023, 08:55:40 PM »
Quote
and what story points have to do with anything

Vaggers, this may help with the Story Points?

Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #131 on: 21 May 2023, 09:02:17 PM »
Vaggers, this may help with the Story Points?

That’s a tough one for Vaggers to get to grips with - no pictures…. :D

Doug

Offline syrinx0

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #132 on: 22 May 2023, 01:00:02 AM »
I have sent Old Scrotum (the wrinkled and ancient Snapcase family retainer) up to the attic in the east-wing of Snapcase Hall. He has instructions to fetch down the next packet of oil-skin wrapped annals of this ancient mercenary Compagnye. I feel it in my water, that the next packet will reveal the mystery of the unfortunate young lady on the pyre. A facsimile of the relevant pages will be posted here when Old Scrotum returns. I while away the hours, awaiting his return, with appropriate consumption of vintage port.

Perhaps one could read the notice above her head on the pyre?
While consuming said vintage port of course.
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Offline Vagabond

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #133 on: 22 May 2023, 11:35:50 AM »
Perhaps one could read the notice above her head on the pyre?
While consuming said vintage port of course.

syrinx it looks like a QR code to me, of course I'm seeing it on my phone so a pretty small picture. MLS is using old and new technology down in darkest Devon it would seem.

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #134 on: 23 May 2023, 09:00:06 AM »
Some rather long and meandering diary entries now, I'm afraid. This thread serves as our campaign log for the three players. There was no battle between turn 4 and turn 7 (where todays battle starts). There were however, many campaign activities carried out and a move across the main island of Defnascir, as the map shows.



Old Scrotum eventually returns with the next packet of Ye Annals of Ye Compagnye. Unfortunately, too much port has been consumed in the meantime and I fall asleep reading it. As indeed, you might!







...and ready for this afternoon's encounter between Hissing Sid and the Compagnye, the board layout, high in the Creamonfurst Mountains.

« Last Edit: 23 May 2023, 09:27:48 AM by Mad Lord Snapcase »

 

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