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Author Topic: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling  (Read 45626 times)

Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #195 on: 21 June 2023, 03:13:49 PM »
Quote
tenebrious, crepuscular atramentousness
, this is writing in a class of its own. You are inebriated by the exuberance of your own scholarship to the delight of us all.

Excellent interpretation of the game to flesh out the background and splendid photos as always.

Doug

Offline Vagabond

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #196 on: 24 June 2023, 09:05:51 AM »
An excellent finale to the mine adventure and the Compagnye are off to parts even more foreign than Defnascir, something difficult to imagine.
Having listened you your undulating la la warcry I've packed a small basket of red cherries to use as ear plugs and in extremis we can always eat them. Although I'll reserve the unused ones for myself.
Looking forward to the next adventure with great anticipation and not a little trepidation.
Bon voyage.

Offline Idle Doodler

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #197 on: 24 June 2023, 11:42:42 PM »
A terrific journey to read through so far, and I am very envious of your range of terrain options to play on. Excellent stuff!

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #198 on: 26 June 2023, 12:18:46 PM »
Douggers, Vaggers and Idle Doodler, many thanks.

A flying visit in advance of tomorrow’s game, to Djelibeen, a lively suburb of the harbour town of Djelibeybi. Foul Ole Ron, a member of the Canting Crew, has been forced to camp outside, on account of his noxious body odour. The begging is not going so well for Ron as the denizens of Djelibeen will not let him into the town. Loud mutterings of "Bugrit!" and "Millennium Hand and Shrimp", can be heard from his vicinity.



The local market in Djelibeen is thriving.





CMOT Dibbler is selling bloomers to Mrs. Cleethorpes. She’s proving difficult to sell to and Dibbler offers to throw in his trademark ‘sausage inna bun’ to sweeten the deal.



Azhural N'choate has chickens on offer today. Mrs. Protuberance is offering to trade for a jar of her homemade djinn.



…and so the scene is set for tomorrow’s attempt by the Compagnye to retrieve the Golden Jhamjarh of Sticky Gods, on behalf of His Holiness The Golden Shred. (Exciting news: Vagabond has returned from his secret mission abroad. All three Gentlemen of Much-Piddling are to take part in tomorrow’s game).



To be continued…
« Last Edit: 26 June 2023, 12:21:21 PM by Mad Lord Snapcase »


Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #199 on: 26 June 2023, 03:43:09 PM »
The anticipatory excitement level has already exceeded the maximum on Philbury’s Exuberance Monitor - a level never previously recorded….

Doug

Offline Pattus Magnus

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #200 on: 26 June 2023, 11:48:44 PM »
Anticipation should be at high levels, that’s an amazing set up to play on! My excitement would be pretty high even if I was only allowed to look at the table and refill drinks.

Offline ced1106

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #201 on: 27 June 2023, 05:50:54 AM »
Love the setup! Which enemy and encounter type is this?

And where'd the figure with the bloomers come from? :D
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https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #202 on: 27 June 2023, 07:16:14 AM »
Thank you Doug and Pattus Magnus. We are going to have some fun with this one.

Love the setup! Which enemy and encounter type is this?

And where'd the figure with the bloomers come from? :D

ced1106, this is a Contract to Retrieve an Item. It's a Site Battle with enemies from the Roadside Enemies table on page 177.

The bloomer seller is from the Eureka Abdul's Haberdashery Stall set

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #203 on: 29 June 2023, 10:49:16 AM »
As a minimum in this game, we have to reveal at least three exploration markers. We have also been contracted to retrieve the Golden Jhamjarh of Sticky Gods. Two adventure points are on offer, if we Hold the Field.

There are 8 exploration markers on the table, cunningly numbered 1 to 8. When it is the enemy phase, any unaware patrols will head towards a randomly determined marker (by throwing a D8), by the shortest possible route. Due to the nature of this battle, the following restrictions apply; all base movements are reduced by1”, no one can dash and maximum range is 8”.





There are 4 patrols, 3 consisting of 3 Roving Fiends each and one patrol which is a Craven Hex-Chanter.

The art of cursing chants brings ill luck to those it targets. Hex-chanters slowly lose their Human form, changing shape into something altogether more grotesque, though few practitioners will survive the conclusion of their transformation.



Flocks of humanoid beasts with rudimentary intelligence, they live off carcasses and what they can kill with their clawed hands.







Once again, the Compagnye splits into two parties. Ilsa, Barney, Tiffany and Lew elect to enter behind the market stalls.



Whilst Cuthbert, Bara, Thorvald and Hugh enter further to the east.



It appears that our heroes to the west are knocking over market stalls. This was due to my inability to move the figures through the narrow gap. The Roving Fiend patrol which were guarding the central marker, start to move away. This is a lucky break for the Compagnye, as their Contract objective is the Golden Jhamjarh of Sticky Gods, the gold-coloured object on the roof of the building in the centre.



The Roving Fiends are seen crossing an alleyway, swiftly bows and slings are readied and both Bara and Thorvald kill a Fiend each. They cannot yet see the third, which is hidden by a building.



Meanwhile Ilsa, at an exploration marker, finds an icon. Later, this turned out to be rather valuable, selling for 8 gold marks.



Ilsa has a faster movement rate and the rest of her party are trying to keep up.



Cuthbert advances and makes his first kill, taking out the third Fiend.



We now get very lucky. All the enemy patrols, by a random dice throw, all move away form the Compagnye. The Sticky Gods are indeed shining on us today!





Ilsa and party move on to explore further, leaving chaos behind in the market.





The three surviving patrols, by a strange coincidence, head towards the same marker. It could have been much worse for us.



Ilsa finds another marker, but it is just an obstacle, nothing more.



The patrols reach their destination and throws are made to see where they go next.



Bara leads the other party up on the roof. The marker turns out to be a man-trap and Bara is pinned to it.



Hugh jumps over Bara, who is pinned and claims the Golden Jhamjarh of the Sticky Gods. Thorvald manages to free Bara (a successful Wits test).



One patrol of Fiends returns to another marker.



However, the Hex-Chanter and another patrol sight the Compagnye, at last.



With Bara limping his way down the steps and Hugh right behind him, clutching the sacred Jhamjarh, the Compagnye elect to make a swift exit from Djelibeen. We had located three markers and we had our objective. No need to push our luck.



The Hex-Chanter and Fiends are in hot pursuit…



But we have too much of a lead on them and exit Djelibeen at speed, scattering market stalls, left, right and centre!







A short but fun game and we were rather lucky. Very enjoyable and a pleasure to have the three Gentlemen of Much-Piddling back together again!
« Last Edit: 29 June 2023, 10:55:53 AM by Mad Lord Snapcase »

Offline Mad Lord Snapcase

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #204 on: 29 June 2023, 11:00:34 AM »
I forgot to add that the Hex-Chanter could turn into a Ravening Beast. This could have been a problem for us, but once again, luck prevailed and it didn't happen

When activated, the closest non-Hexed warband member within 15" is targeted, even if they are not in Line of Sight of the Hex-chanter. They must succeed on a 10+ [Devotion] test, or become Hexed. On a roll of a natural 12, the Hex-chanter is immediately transformed to Ravening Beast-form (from this encounter table), and recovers from any Wounds suffered.

While Hexed, all attacks against the character are counted as +1 / +1 damage, in place of their normal damage value. Attacks from Aberrations are not affected.

The hex lasts until the end of the battle or until the Hex-chanter is slain.


The Ravening Beast was waiting in the wings, but in the end, didn't even get a 'walk-on' part!


Offline Grumpy Gnome

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #205 on: 29 June 2023, 02:42:40 PM »
So much to love here. Brilliantly immersive table brimming with visual narrative. Inspirational!
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Offline Doug ex-em4

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #206 on: 29 June 2023, 08:35:59 PM »
This could have gone so badly for The Compagnye, what with lots of roving fiends, the hex chanter/ravening beast and Vagabond playing his first game but it all went unusually smoothly, apart from my lad Bara getting temporarily stuck in a trap.

Top notch report and photos, Martin…..

Doug

Offline snitcythedog

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #207 on: 29 June 2023, 09:24:00 PM »
Outstanding build and sounds like a great game. 
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Offline Vagabond

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #208 on: 29 June 2023, 11:31:37 PM »
Brilliant terrain but you've done a tremendous job bringing it alive with so many other bits and bobs, it looks really well lived in.

Well told tale of adventuring deering do, shame about the debacle in the market but I'm sure a couple of gold coins will assuage the merchants demands for your head in a basket.

It was great to actually be able to take part in one of the games, rather than just read about it. The tech works pretty well, all things considered but it's nice to see the pictures you've posted here,  they look superb.

Offline ced1106

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Re: Five Leagues from the Borderlands - The Gentlemen of Much-Piddling
« Reply #209 on: 30 June 2023, 06:31:28 AM »
Very interesting seeing a site battle in a marketplace, rather than underground! Did you use any rules for the "civilians"? Site battles are also interesting in that the enemies have three groups on the board, so you can "divide and conquer" if you do it right, and the terrain is in your favor. Fought some imps that way (their fault that their path was right towards us!), with one group of imps immediately at the start, and us with everyone with ranged weapons. We then set up ambush points on the map to take down each other group individually. I have some markers in the FB Fan media files, so you can use sexy marker names like Aleph, Beta, and Canae (ye olde Ogram alphabet) rather than Arabic numerals (although thematically, Arabic matches better. :D

Are those Mantic ghouls? Also interesting that you used the same models, but painted and posed them differently. I tried to do as little as possible. Boy, those two-part ghouls require putty for gap filling!

I also used them as cannibalistic fiends for an encounter. The encounter took place on a rivers, and I had to make up house rules for using a boat in the middle of a fight (proficiency check)! : https://forum.reapermini.com/index.php?/topic/102943-five-leagues-from-the-borderlands-the-vale-of-klocke/&do=findComment&comment=2112628

Again, interesting how we're playing against the same enemies, but how dramatically different they look between our two games! Good luck with the next batch of enemies! :D

« Last Edit: 30 June 2023, 06:33:41 AM by ced1106 »

 

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