Many thanks all, for your interest and comments.
Herewith, the next encounter for the Compagnye as they meet the Cult of Moloch Horridus!

The thorny devil (Moloch horridus), also known commonly as the mountain devil, thorny lizard, thorny dragon, and moloch, is a species of lizard in the family Agamidae. The species is endemic to Scorchio and is found mainly in the Dijabringabeeralong Desert. It is the sole species in the genus Moloch. It grows up to 65 feet in total length (including the tail), with females generally larger than males.

A cult has slowly built up over the years, who worship the Moloch and name themselves the Cult of Moloch Horridus. They are vicious predators who prey on unwary travellers. They generally move through the desert at night and attack their victims at dawn.
Drawn by the scent of blood and battle, generated by the Compagnye’s encounter with Priscilla, Queen of the Desert, the Cult move through the night to Walkabout Creek Taberna.
Exhausted by their battle with Priscilla and the Ossies, the Compagnye have taken quarters for the night in the Taberna. The game begins when the Cult attempt to sneak up on the inhabitants of the Taberna.

The Cult assemble and begin their stealthy approach.



Bara and Thorvald are on sentry duty as the dawn approaches.

However, in the poor pre-dawn light, the Cult are able to advance without detection.



It is not until they reach the creek, that they are seen by Bara and Thorvald.

Due to the accurate and deadly archery skills of the Compagnye, Cult members start to drop.


Nevertheless, a breakaway group of Moloch-lovers crosses the Walkabout Creek, using the ford, known locally as O’Rorke’s Shift.


They maintain their attack as the Compagnye attempts to draw in their outlying picquets.

The main body cross the creek.


More casualties are taken by the Cultists. The Compagnye have rather cleverly, taken out the Cultist ranged weapons and the Cultists need to close to melee.



At this point, morale starts to crack with the Cult and one of their number turns tail and runs.

The rest of the Cult stand firm however, taking more casualties in their mad charge.

An arrow takes out their leader, the Grand Muff Moloch himself!

One of the few remaining Cultists makes it to the door of the Taberna, only to be shot down. The Compagnye have kept the Cultist hordes at bay and win the day.


Once again, the ranged weapons win the day. Not being satisfied with this, we decided to make some changes in our next game. The Compagnye move to Streptococcus Island, in the Defnascir chain. Changes to be detailed in our next game AAR,
‘A Deserted Dangling-in-the-Mire’.