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Author Topic: Yuma Proving Ground - a Forbidden Zone - Suffield Canada - 23rd Aug  (Read 16370 times)

Offline Mad Lord Snapcase

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 2
« Reply #30 on: June 29, 2023, 12:56:45 PM »
Horseman's Deli seems to be very popular with the locals? There's a queue going right outside the door!


Offline Vagabond

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 2
« Reply #31 on: June 29, 2023, 07:03:46 PM »
Horseman's Deli seems to be very popular with the locals? There's a queue going right outside the door!

They couldn't figure out how to turn the handle on the door. That's why there's such a queue and also a lot of inbreeding in Horseman's Flatts.

Offline Vagabond

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Game 1 Pt 3
« Reply #32 on: June 29, 2023, 07:29:35 PM »
Ok, I think we’d got to the part where Harley arrived at the back door of the Gun Shop and turned the handle.
Don't forget, text is under the pictures.  :)


The door wasn’t locked, he pushed it open and was slightly surprised to find there were some other occupants of the shop and they didn’t look particularly happy to see Harley.
Facing him was a huge black man, Delmare although he didn’t introduce himself at the time, but he was activated by Harley moving within 3” of him. Well you would be wouldn’t you, some big bloke with a shotgun pokes his head around your door you’re bound to be a little activated.
Harley noted 3 other hostile looking people, and I don’t use the term loosely, were in the room as Delmar started to raise one of his two BA Pistols….so Harley shot him.

Harley isn’t the best shot in the world and neither are the rest of the Vagabonds, rookies remember, and he misses. (40% chance of a hit and he misses)


Delmare fires back and he has a 50% chance to hit, Harley takes a bullet in the chest and rolls around on the ground for a while, his blood mixing with some of the Arizona dust.

Big Dave who is stood just behind Harley is a little surprised by the events unfolding in front of him but he brings his shotgun up and blazes away.

He continues to be surprised when only a third of the load hits Delmare. Delmare just smiles when his homemade armour saves him. It was a critical save!


Dave is even more surprised when Pit Bull Billy rushes out from the doorway, yelling and screaming some sort of undulating war cry.

Billy though, has forgotten the golden rule – WUSIWUG, he doesn’t have a gun, just a big length of chain and a whopping big knife. He’s also forgotten that he’s only in a threat level 1 situation and after his bold action running out of the building he has to stop and get his breath before he can start to use his whopping big knife.

He notices, out of the corner of one eye, Angie grinning evilly, she knows the rule writer subscribes to a form of you go, now I go.

But Tank, who is against the back wall of the Gun Shop and right by the window peremptorily takes the, I go seriously.


He drops his grenade through the broken window and ducks down below the sill.

I didn’t mention that when generating the threat in the Gun Shop I rolled a 6 which gives me Bandits, or Savages in my case. It also give an Anomaly which Tank has just blown up.

I don’t really understand what an Anomaly is, I can barely spell it but having never read or played computer games set in the Stalker reality I’m going to have to construct my own version of it the next time one of them survives contact with the Vagabonds.


If Tank had popped up and looked through the window he would have been as surprised as Dave was to see all three Savages still on their feet, although one of them looks a little stunned, as well he might be.

Stunned equals pinned in the rules for those who know about these things.

Donna who is the only Savage who can move, does so and then Angie’s smile gets even wider when at almost point blank range she “pops a cap” into Pit Bull Billy. Is that the right expression? As Doug said I’m trying to talk Americain  :D, Anyway with a critical success she hits him where his rudimentary armour can’t save him and he drops to the floor, out of the fight, OOF.


Over with the other part of the gang Fast Freddie has taken a swig of Pollyjuice Potion or Vodka laced with gunpowder, not sure which but he explodes into action. Reaches the Bar, throws the door open and sees a bunch of rambling shambling creatures whom he recognises as Zombies. Obviously been watching too much late night TV but his nerves are shot due to the Pollyjuice and he fires, hitting one of the creatures between the eyes and it dies….again.

By this time I’m starting to get the hang of activation and he jumps back into the street, using his final action to get out of reach of the threat and within reach of support.


One by one the Zombies shamble out of the building, and one by one they get shot at. Ulrika fires and misses, Desire fires and misses, Fat Willie fires and misses, Vincent fires his shotgun and misses, 3 times, there’s a bit of a thread running through this narrative. Eight Ball and Babe couldn’t get a clear shot and moved to the right.

Bubble fires last and puts an end to this awful missing trend, she hits and kills the little girl. This isn’t going to look good in the papers, or at any subsequent trial.


Donna had moved to the window inside the building, the Savages got the initiative on the next turn and she shot Angie who has no armour and is OOF.

Big Dave rolls a grenade into the building through the open door.


Unfortunately it missed the doorway, hit the wall and rebounded into the middle of his mates. BOOM.


As I’m reading the rules, because the Vagabonds don’t have armour they need a critical success to avoid injury, as lady luck decided, Tank and Angie had critical successes and also passed their will test, so the only casualty is Dave and he’s OOF. Serves him right.

Things aren’t looking too good at this stage.


It doesn’t get any better when Delmore jumps out and Tank fires at him and misses. Big Dave on the ground pulls out his bandaid and sticks it over the grenade fragment wounds and feels a bit better. Inside the building the last Savage, Roberto feels fine now that the ringing in his ears has stopped and he will move next turn.


This is rather complicated, and I probably got it wrong but if you’ll forgive me going through the detail, if anyone can correct me I’d appreciate it.

The Vagabonds have the initiative, Ulrika fired and missed. That zombie moved into contact with her but can’t attack (1 action for threat level). Fast Freddie fired and missed, zombie moved into contact with him but can’t attack. I was sure I’d read something about shooting into a melee but couldn’t find it so I resolved that to fire into a melee, if hit then hit zombie, if miss then test for a hit on your mate.

Fortunately the Vagabonds are really crap shots. Desire fired, missed Zed and then missed Freddie. Eight Ball fired and killed the zed facing Ulrika. Vincent fired his pistol and missed both the Zed and Freddie.

Fat Willie, Babe and Bubble all moved to contact the Zed but can’t attack.


Next turn Tank fires at Delmore who fires back, they both miss. Donna in the building fires at Tank and misses, Roberto runs outside and levels his gun at Tank but can’t fire because he’s only got 1 action.


Back over with the Zombie I’m still confused. The Vagabonds have the initiative. The way I read it, I activate 1 figure and attack, the enemy activate 1 figure and attacks, I activate 1 figure and attack, then I continue to activate 1 figure and attack because there’s only 1 Zombie. If I attack, the Zombie can defend, so I can attack it 4 times with 4 individuals and it can defend against each attack fighting 4 times which seemed a bit better than I thought it should be. So I resolved to attack it as a squad, so all 4 attack the same individual at the same time.

Please correct me if I’m wrong here. Initially I couldn’t understand Melee Combat at all but this is what I did.
Fat Willie pistol 1/weapon = 1D at combat 4.
Fast Freddie 2 Pistols 1/weapon = 2D at combat 4.
Babe 1 Revolver 1/weapon + 1 spiky hammer 1/weapon = 2D at combat 4.
I ignored Bubble for 2 reasons, I believe 2 or 3 is the maximum people who can attack 1 person at the same time and I decided if melee combat means firing the weapon rather than hitting your opponent with it then it would be better to leave Bubble out for fear she would hit her friends.
Everyone missed except Babe who hit with the hammer at +1 damage.

Zombie Teeth/Claws, I took this as 2 weapons = 2D at combat 4 No Hits and failed Armour save, so a dead zed.


I’m now in turn 6, Tank wins the initiative and at this point I had Tank take a swift sip of Pollyjuice Potion. I couldn’t find if this was an action or not, but based on the fact that you can apply a medikit to yourself as a free action I allowed him to do it. The Pollyjuice Potion kicks in and he’s like a wild man. Well he’s like a wild man without the potion but you know what I mean.
He fires at Delmore and misses, he fires at Delmore again and hits him but the shot bounces off Delmore’s armour and he’s not pinned.
Giving up on Delmore he fires at Roberto and hits him. Roberto’s armour saves him but he’s pinned/stunned. That Pollyjuice isn’t working as well as I’d like.

Delmore fires back at Tank, Tank takes it in the gut and goes down OOF.

Big Dave is back on his feet, these Medikits are wonderful things and he’s ready to rock and roll next turn.

Donna comes out of the Gun Shop but can’t do anything else.


Just call me old fashioned but I’d given Pollyjuice to all the males, Fast Freddie had 2 doses but not the female members of the Vagabonds. We’re still in turn 6 and Ulrika shouts “Go and help Tank, not knowing that Tank was past help but Big Dave could use a hand. Freddie moves two actions and fires, he has 2 guns so fires twice. He misses twice.
Big Willie moves 2 actions and fires at Delmore, Delmore’s armour saves him again but he is pinned. Eight Ball moves 2 actions, fires and misses.
Vincent doesn’t hold with drugs and so only moves slowly, I don’t hold with drugs and so Bubble and Babe also move slowly.


Turn 7 and the Army, Navy and Airforce all arrive at the edge of the board but for some reason, unknown to me now, they didn’t move onto the board until the end of the turn.

That gave Donna the chance to fire on Big Dave, you remember he’s just got up after being shot once. Well she shot him again and he goes down OD (Obviously Dead)

NOOOO screams Eight Ball as he fires at Donna and misses, Willie fires at Delmore and misses, Freddie fires at Roberto and misses. It’s really been one of those days.

Vincent, Bubble and Babe move round the corner of the Gun Shop, ready to open fire on the Savages at their next opportunity.


They are just in time to see the Army, Navy, Airforce, Police and some private contractors de-bus from their vehicles demanding everyone stops shooting and drops their guns.

In view of their overwhelming numbers and the fact that the Vagabonds are vaguely law abiding and the Savages are not as daft as they look, both groups comply.

And that my friends is how I and the rest of the Vagabonds ended up in Fort Huachuca prison block waiting to see our lawyer.

We had two more medikits and so Tank and Angie were saved before being carted off to prison. The Army also had kits and Harley and Pit Bull Billy recovered quickly. Big Dave is in the Operating Theatre and we’re waiting to hear how he’s doing but it doesn’t look good.

Well this probably isn’t the most auspicious opening to a campaign but I think it’s got a lot of potential.
« Last Edit: July 22, 2023, 08:09:44 PM by Vagabond »

Offline mikedemana

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #33 on: June 29, 2023, 08:54:38 PM »
Wow...that's a lot of Vagabonds down! I like how Out Of the Fight also spells, "Oof!"  lol

If you think about it, all the firing and missing makes this extremely Hollywood like! Great pics and good action summary. I did wonder what the percentage chances of the armor saves were -- especially for Delmare, but don't have the rules. So, I guess it's all part of the cinema action... :D

Mike Demana

Offline CapnJim

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #34 on: June 29, 2023, 09:53:35 PM »
I suspected the story behind the Vagabonds' stay at the Fort Whatchacallit pokey would be explained in due time.

I don't have the rules with me, but I for one am satisfied with how you handled things.  Or mis-handled things.  Whatever... 8)

As far as 'Merican colloquialisms go, one BUSTS a cap, not pops one. Little kids do that with toy guns.  Growd-ups BUST a cap in someone's ass...I trust that was helpful... :D

By the way, riveting story.  No, really.  But when your crew gets out of the pokey, they oughta spend some time at the range.... ;)

In regards to your responses to my earlier comments/questions, that really didn't help with understanding your timeline.  But since this is all fiction, does it really matter?  And those purple pills you mentioned are blue over here...or so I've been told...   
"Remember - Incoming Fire Has the Right-of-Way"

Offline James Mahdeep Bond V

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #35 on: June 30, 2023, 02:57:53 AM »
Cinematic. That's some dynamic learning curve going on there. I'd like to say "I wish I thought of that," but I don't think I cudda. Vagabonds! No where to go but UP. Pretty sure they are looking at the Z-axis pretty intently.  Nicely done.

Offline Spinal Tap

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #36 on: June 30, 2023, 06:14:43 AM »
Brilliant work. Looking forward to more.

Offline Michi

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #37 on: June 30, 2023, 07:13:43 AM »
I'm biting nails reading that, I virtually stick to the screen and wonder what's coming next. Great action and even greater reporting of yours. I love the way you describe what's going on. This is my kind of cliffhanger for the weekend. Keep on, please!  :D

Offline Mad Lord Snapcase

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #38 on: June 30, 2023, 08:55:11 AM »
As always, a beautiful looking game and a great story. Looking forward to seeing how you develop this into a campaign.

Offline Doug ex-em4

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #39 on: June 30, 2023, 09:46:34 AM »
Exhausting….! So many characters; so much action - that’s a heck of a game for a trial run of the rules. There’s a cracking campaign up and running right from the off. I’m looking forward to seeing where you go with it.

Doug

Offline Vagabond

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Part 3
« Reply #40 on: June 30, 2023, 03:38:24 PM »
Mike - Armour saving is roughly 50% but you can still get pinned. Oof never seen that :D, I'll use it in future.  ;) Cheers

Capn, James, Spinal, Twin Michi, My Lord and Doug thanks for your comments and I know you will be worried about me and the rest of the Vagabonds languishing in chokey, so to alleviate that, I thought I should just let you know how it finished up.

Offline Vagabond

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Game 1 Pt 4
« Reply #41 on: June 30, 2023, 03:54:02 PM »
LOOTERS ARRESTED

Police and National Guardsmen assisted by the U.S. Army have arrested a gang of looters near the Yuma Proving Ground, they are currently awaiting processing in Fort Huachuca. A spokesman close to Senator McGivvens has confirmed there will be a zero policy of tolerance towards any looting in the area and Government Agencies have been granted special powers of arrest and internment until the Emergency is over.

McGivvens has allocated funds to set up a Special Operating Detection & Investigation Team to combat further incursions into what is now known locally as “The Forbidden Zone”

Captain Andy Donovan has been seconded from his previous assignment as Police Chief of Little Whiskey to head up this crack force, in retirement since the Mabel Street Mob gunned him down in the famous Little Whiskey Bank Raid he says he’s raring to go and I quote “You can’t keep a good man down”. He is also quoted as saying “with age comes experience”, or it might have been “with experience comes age”.


Captain Andy Donovan just before being shot by members of the Mabel Street Mob


Captain Andy Donovan just after the cowardly act.

He’s had an illustrious and varied career making his reputation as a successful lawman leading the famous Tail Feathers Roadhouse Raid, capturing one of the Mabel Street Mob in a brilliant dawn attack. Unfortunately they were rescued when he was in charge of transferring them to the State Penitentiary but as he said at the time….“sh*t happens”.
It also happened when he was in leading a raid by the Revenue men and got badly bitten by a dog, but as he said at the time….“sh*t happens.
His crowning glory though was arresting Alexandria Lorne the well known business woman and smuggler in the Uranium Hand Off. On her way to the police station she was heard to say……“sh*t happens”.


Taken on the morning of the Tail Feathers Roadhouse Raid, Donovan with a crack squad of fellow officers.


Andy Donovan leading the Revenue Agents in the Ozark Mountains, just before being bitten by the dog.

I put down the Yuma Gazette and pondered over the last few days.

We had been in the Fort Huachuca prison block for 24 hours and 35 minutes when a guard roused me out of solitary and led me along a dark grey corridor into a brightly lit room. A man in a black suit was sitting behind a small table. He looked me up and down with distaste and said “Sign this and we can go”

“Go….go where” I asked not liking the sound of this at all. “Florida, Tahiti, Home, I don’t know, and I don’t care, sign this and I’ve done my job” he snarled. This was the first time I’d met Captain Andy Donovan and he didn’t seem to like me, or maybe bikers in general.
“It’s a waiver and a confidentiality agreement” he continued. “You forget everything you saw yesterday including the people from the Asylum and we’ll forget that you shot and killed a little girl and her family”. “They were zombies” I blurted out, “not from an Asylum”. “Don’t be ridiculous” he snapped, “there’s no such thing as Zombies and if the men in White Suits get brought into this, you will be the one in an Asylum”.

The door opened and Ulrika walked in, “Just sign it” she said and I did.

It turned out that Ulrika and Desire had entered Ebenezer’s Bar just as the Authorities arrived, she’d taken some pictures of the Zombie corpses with her phone, before searching the bar for Alice, you remember Alice, this story is about Alice. Recovering Alice and some bottles of Malt Whiskey to help ease everyone’s pain and a gas mask, for no good reason, they left quietly and weren’t discovered by the search teams.

Threats to release the photos, footage from the surveillance camera that was still transmitting to Franks laptop and a smart lawyer meant she was able to do a deal. Silence in exchange for freedom.

No one has heard from the looters since the incident, they obviously didn’t have Ulrika on their case.

So we’re all out good behaviour, some more battered and bruised than others. Incidentally Big Dave pulled through with just a scar, a lucky 6 that he’s particularly grateful for.

Eight Ball and his father have never stopped reminiscing about the Pool Table that’s languishing in the Bar, the best in Arizona.
I keep wondering what Zombies were doing wandering around Ebenezer’s Place, had they heard of the best pool table in Arizona, seems unlikely.
Big Dave keeps showing everyone his scar and says getting shot ain’t so bad, we should all try it.

Somethings brewing and someone, sometime, is bound to suggest we go and take another look…..I might just go with them.

 
OK that’s a wrap.

In Campaign terms we used 3 medikits $825, 5 Electric Juice potions $550 and 2 grenades $300 Total $1675 and gained Salvage worth $350 and a gas mask worth $200 Total $550.

I’ll have to read about Anomalies….they seem to be worth cash money, otherwise we aren’t going to be able to pay our bar tab at the Easy Does It Roadhouse, let alone the one at Ferret’s All Night Pool Hall.

Thanks for reading and to everyone who made some contribution.
Cheers
« Last Edit: July 22, 2023, 08:10:29 PM by Vagabond »

Offline mikedemana

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Finale
« Reply #42 on: June 30, 2023, 09:09:31 PM »
Glad to read that the Vagabonds are out of the pokey. My guess is that their exploring days are not over, seeing as how they're in debt and all. Hope to read more adventures soon...well, after the boys and girls recover!  lol

Mike Demana

Offline marianas_gamer

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Finale
« Reply #43 on: June 30, 2023, 11:23:28 PM »
Another great story...and another set of rules.....and another game setting!! You Gentlemen of Much Piddling are an inspiration!
Got to kick at the darkness till it bleeds daylight.

Offline Marine0846

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Re: Yuma Proving Ground - a Forbidden Alpha Zone - Finale
« Reply #44 on: July 01, 2023, 03:53:25 AM »
A very fun read.
Lots of action,
an excellent report.
Semper Fi, Mac

 

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