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Author Topic: 55 Days at Quarroom Station  (Read 5352 times)

Offline mikos khan

  • Mad Scientist
  • Posts: 620
55 Days at Quarroom Station
« on: December 11, 2024, 02:42:18 AM »
Last Friday at the local game hangout we put on our latest Victorian Sci Fi opus based on the classic 55 Days at Peking named appropriately enough 55 Days at Quarroom Station.  This took place on in an alien jungle on Venus where an earth outpost (legation?) came under attack by the malicious Quar (sorry Leadfool).  The forces involved were about 160 rifle armed Quar of various quality, a couple of light tanks, and a few artillery pieces.  Arrayed against them were about 70 high quality human infantry of various nationalities fighting from defensive positions and a couple of heavy weapons (a Japanese walker and a US gatling gun).  The goal of the humans was to hold out until a rescue force of about 60 human infantry with some armored support was able to relieve them (the relief force entered from the opposite side of the board on Turn 4).  Because there were two human forces the Quar commander (Leadfool) was obliged to split his force into an ambush force to deal with the relief column and one to attempt to storm the outpost.  Unfortunately,  the defenses of the legation proved too strong for the Quar forces arrayed against them and they were repulsed with heavy casualties (even though the Quar casualties were recycled into new units).  After the relief force made it's appearance it was pretty obvious how the game was going to turn out but the Quar did make a good fight of it.  Coming soon - The Rematch!   

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #1 on: December 11, 2024, 02:45:38 AM »
The Quar approach the outpost.

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #2 on: December 11, 2024, 02:50:04 AM »
The assault begins

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #3 on: December 11, 2024, 02:54:52 AM »
The defense

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #4 on: December 11, 2024, 02:57:52 AM »
The battle continues

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #5 on: December 11, 2024, 03:02:20 AM »
The relief column arrives

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #6 on: December 11, 2024, 03:05:53 AM »
The relief column battles it way through the ambush

Offline mikos khan

  • Mad Scientist
  • Posts: 620
Re: 55 Days at Quarroom Station
« Reply #7 on: December 11, 2024, 03:09:29 AM »
The endgame

Online Pattus Magnus

  • Scatterbrained Genius
  • Posts: 3120
Re: 55 Days at Quarroom Station
« Reply #8 on: December 11, 2024, 05:53:02 AM »
That looks great, I don’t think I have ever seen that many painted Quar in a game before! That whole game seems like it was a lot of fun.

Offline scotty

  • Scientist
  • Posts: 469
Re: 55 Days at Quarroom Station
« Reply #9 on: December 11, 2024, 07:40:09 AM »
That looks like a very fun game

Offline Chairface

  • Scatterbrained Genius
  • Posts: 3872
Re: 55 Days at Quarroom Station
« Reply #10 on: December 11, 2024, 02:02:12 PM »
What a great looking game. Nicely done

Offline leadfool

  • Mastermind
  • Posts: 1046
Re: 55 Days at Quarroom Station
« Reply #11 on: December 11, 2024, 11:19:37 PM »
It was the first time that I could field all my Quar.  Facing the VSF forces of several members of our gaming group.  The defensive line was just too strong to break, even with some light artillery and two light tanks.

we used the men who would be Warlord rules, a local version of Osprey's "The men who would be king".  The rules are designed for the interwar period, with light mg, anti-tank rifles, rifle grenades etc.  We made them VSF by using the same states as any weapon but giving it a VSF name or look.  So Rifle grenades become a Radium rifle, or an anti-tank rifle is a tesla beam projector. and a light machine gun is a light Maxim.  Squads are usually 12 figures; platoons have a command unit.  Units can be upgraded to sharpshooters, veteran, elite etc.  And can have weapon upgrades.  Optional rules that the humans used extensively and the QUAR used sparingly. 

The game was a blast even if my Quar lost horribly.  The humans gave no Quarter.  My forces will be better trained next time. 

The commander was punished by the Quarmaisar.  He was drawn and quartered. 

The reduction in troops made supply easier so the Quartermaster had an easy time feeding the remains of the force.   

FOUNDER OF THE D'ISREALI ARMY
_______________________________

Democracy is two wolves and a lamb deciding what to have for lunch.  Liberty is a well armed Lamb, contesting the vote.
B Franklin.    ----

Offline leadfool

  • Mastermind
  • Posts: 1046
Re: 55 Days at Quarroom Station
« Reply #12 on: December 12, 2024, 01:57:55 AM »
Fellow LAF member, Rabbitz painted many of the Quar that are Green.  They hid very well in the terrain.  Several times I lost track of a few figures or an entire squad. 

Offline marianas_gamer

  • Galactic Brain
  • Posts: 4137
  • Our Man on Guam Watchman in the East
Re: 55 Days at Quarroom Station
« Reply #13 on: December 13, 2024, 11:02:00 PM »
I love the look of the game and it sounds great fun. Who made the Japanese on the board?
Got to kick at the darkness till it bleeds daylight.

Offline Cat

  • Mastermind
  • Posts: 1932
  • All Purpose Neko-Sensei
    • Goblinhall
Re: 55 Days at Quarroom Station
« Reply #14 on: December 13, 2024, 11:08:28 PM »
Great looking game!

 

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