It was the first time that I could field all my Quar. Facing the VSF forces of several members of our gaming group. The defensive line was just too strong to break, even with some light artillery and two light tanks.
we used the men who would be Warlord rules, a local version of Osprey's "The men who would be king". The rules are designed for the interwar period, with light mg, anti-tank rifles, rifle grenades etc. We made them VSF by using the same states as any weapon but giving it a VSF name or look. So Rifle grenades become a Radium rifle, or an anti-tank rifle is a tesla beam projector. and a light machine gun is a light Maxim. Squads are usually 12 figures; platoons have a command unit. Units can be upgraded to sharpshooters, veteran, elite etc. And can have weapon upgrades. Optional rules that the humans used extensively and the QUAR used sparingly.
The game was a blast even if my Quar lost horribly. The humans gave no Quarter. My forces will be better trained next time.
The commander was punished by the Quarmaisar. He was drawn and quartered.
The reduction in troops made supply easier so the Quartermaster had an easy time feeding the remains of the force.