In the grim North forces were stirring. The evil wizard Sremye the Inad has been recruiting troops, and ...
the Sacred Text of Raytipp the Ancient has been stolen!
Age old prophecies are coming true.
The forces of Virtue hastily muster and move towards the dreaded Temple of the Perished, where, legend has it,
the End of Days will come to pass.
The above was the intro given to the lads for a game of Dragon Rampant.
Three players:-
Bob (aka Flatpack) played Sir John Cunningham [ 6 Border Horse, 12 Heavy Infantry, 6 expert longbow men, & the giant Cremin.]
James (aka Vodkafan) played Sir Richard Perrers [ 6 Brave Knights, 12 Stout foot, 6 Heavy Crossbow men, & 12 Men of the Dale]
David (aka Digits) played the Bishop of Itsda [6 Heavy Horse, 12 Valient Spearmen, 6 Devout Monks & 12 Sturdy Dwarves.
I played the Evil Wizard (Type casting?)
[ 2 Dragons, 2x 12 Uraks (Men Orcs), 12 Goblins, 3 Were-wolves (body guard for the wizard) and two 'Terrors' ( The terror in the dark &
Old Mother Rye-Lee)
Every move the wizard concentrated on Incantations he gained 10%. Once, & only once, in the game he could call upon the 'OLD ONES!'
Sounds better with echo.
He must throw BELOW his current % score. The further below = the better for him & the worse for the good guys.
The baddies, Boo Hiss! Oh hang on that's me.

The Bishop Of Itsda leading his retinue.

Sir John Cunningham's motley crew.

The battlefield.

Sir Richard Perrers waiting to enter the fray.

Itsda Bishop ! (for those few that didn't get the joke earlier)

Uraks & Goblins prepare to hold the ford.
(The shrine marker is a bit of broken costume jewellery mounted on a stone from the garden)

Depnipiant, the Green dragon prepare to help the defence of the ford.
(Both dragons came from a toyshop & before repaints & basing cost £2 each)

The Bishop's troops prepare to force the crossing. It was mooted that had the Dwarves not crossed by the ford,
but by the river, would they have drowned?


Sir Richard Perrers best unit, his knights. They stayed sooooo long near the pass that rumours had it that they had
slipped out of their armour & gone to the tavern.


Hard fighting at the ford saw a miracle! The devout Monks turned back the Green Dragon !


Meanwhile on the other flank, Hamasting, the Red Dragon, was terrorising the other two forces of good.

But eventually there were too many for Hamasting & Sir John Cunningham & his (surviving) border horse break through
and charge towards the Temple. MY Were-wolf bodyguards intervene, but I think it is time to call upon... the OLD ONES !!! (must get some echo)

The total % now stood at 70%. As stated before, the lower the dice score the better for the forces of Evil.
My score was not brilliant, but enough to ensure any surviving goodly troops would flee the battlefield.
I was happy with that, but brought back to the ground by David's utterance, 'Is THAT it? Pretty rubbish Evil Wizard'

Game was fun & players seemed to have fun. I'll leave it to them to add their own views & photos.