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Author Topic: Modelling spell effects  (Read 636 times)

Offline pixelgeek

  • Scatterbrained Genius
  • Posts: 2339
    • Zac's gaming blog
Modelling spell effects
« on: 28 July 2025, 04:18:31 PM »
Rob Hawkins has added a new blog post detailing how he created some spell effect markers.

https://robhawkinshobby.blogspot.com/2025/07/modeling-necromancy-spell-counters.html?m=1

Seems like a fun thing to do for a game. Anyone done anything similar?

Offline Mikai

  • Scientist
  • Posts: 363
Re: Modelling spell effects
« Reply #1 on: 28 July 2025, 05:14:30 PM »
Nice idea, lovely work he did there!

Offline Aethelflaeda was framed

  • Mad Scientist
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  • aka Mick the Metalsmith, michaelhaymanjewelry.com
    • Michael Hayman Handmade Celtic Jewelry
Re: Modelling spell effects
« Reply #2 on: 28 July 2025, 05:46:21 PM »
Those spell effect “counters” are seriously cool!  More diorama than counter, I am stealing the ideas!  Now how to do invisibility…
Mick

aka Mick the Metalsmith
www.michaelhaymanjewelry.com

Margate and New Orleans

Online Pattus Magnus

  • Scatterbrained Genius
  • Posts: 3135
Re: Modelling spell effects
« Reply #3 on: 28 July 2025, 08:01:52 PM »
Those are very well done! Definitely some ideas there worth adopting…

Online Sir Barnaby Hammond-Rye

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Re: Modelling spell effects
« Reply #4 on: 29 July 2025, 02:44:05 AM »
Those are great!

I agree completely - if it's a physical effect then it should be modelled. GW's Endless Spells are pretty good - and there is a set of other spell effects: animated swords, etc.

Recently, I've been looking at the decorative patterns on kleenex boxes. Some of them look like they could be cut out as the effects of spores and similar. One thing I've been pondering is if I folded the boxes down and scanned the images, could I print the images out on Perspex...

Offline has.been

  • Galactic Brain
  • Posts: 9897
Re: Modelling spell effects
« Reply #5 on: 29 July 2025, 09:22:39 AM »
I tried what I called Visi-spells when I used to play D&D.
Fist of power = hand from a broken doll on a wire stand
Ice wall = cut bit of clear plastic (corridor wide) with glue smeared on & a thin wash of Tamiya translucent blue paint.
Distance viewing = Large bead on a stick, painted up as a giant eye-ball.
Magic bridge = Strip of clear plastic (cavern crossing wide) with magic symbols drawn on with permanent markers
Various scare spells = parts from a repurposed broken Halloween (6" tall) toy.

You get the idea.
I much prefer there to be something pretty on the table than player saying that their wizard casts ...
Plus if you can get the 'Wizard' to make the spells you get to know what spells are coming.  :)

Offline Basementboy

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Re: Modelling spell effects
« Reply #6 on: 29 July 2025, 01:09:41 PM »
This is a great idea! I might have to do some for me WFB armies, I always forget about remain in play spells so some counters would help my awful brain lol

Offline Burgundavia

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    • Coreyburger.ca
Re: Modelling spell effects
« Reply #7 on: 29 July 2025, 03:16:55 PM »
Nice stuff. Modeled a perilous area for Pulp Alley using a 3" diameter circle and some 3D printed tentacles a few years ago- worked a treat.

 

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