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Author Topic: Pulp Alley - Terrain  (Read 236909 times)

Offline pistolpete

  • Mad Scientist
  • Posts: 844
  • Rent money is for rent - telly savalas
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #585 on: 05 February 2016, 06:33:27 PM »
between this and what 6mmPhil is doing (http://leadadventureforum.com/index.php?topic=86520.45) it's going to be an excellent future for urban adventures.

Offline Michi

  • Galactic Brain
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  • Hoist the colours!
    • Tableterror
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #586 on: 05 February 2016, 06:39:54 PM »
You´ll sell fawthands of casts Dave!!!

Offline d phipps

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  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #587 on: 15 March 2016, 09:09:26 PM »
A couple new designs for our Pulp Alley terrain ---

The signs on both of these buildings are reversible, so you can make your own signs on the blank side ---




This is a variant of the same building, with only 3 pieces swapped out ---


Offline Valerik

  • Mad Scientist
  • Posts: 600
  • "...promiscuously brandishing a revolver..."
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #588 on: 16 March 2016, 02:58:13 AM »
A couple new designs for our Pulp Alley terrain ---

The signs on both of these buildings are reversible, so you can make your own signs on the blank side ---

This is a variant of the same building, with only 3 pieces swapped out ---


More great work Dave!!

Is there a pre-sign up sheet to initial before the pre-order phase proper begins?

That laundry needs whacking great ventriculators, rooftop or otherwise, for heat dissipation.









Now just y'all watch, I said "Dissapation"  Now Mad Lord Whooziewhatsis is gonna appear...

Or not, he might have pressing engagements...

Valerik

Who loves the concept of karma. It means all the people I mistreat and abuse every day must have it coming.
BGR

"Fart in the devil's face"
Martin Luther


Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #589 on: 16 March 2016, 05:18:38 PM »
More great work Dave!!

...
That laundry needs whacking great ventriculators, rooftop or otherwise, for heat dissipation.
...


Yup, I've been looking for a design I felt like modeling. Those photos might help. THANKS!


Offline YPU

  • Galactic Brain
  • Posts: 4441
  • In glorious 3D!
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #590 on: 16 March 2016, 06:37:53 PM »

Yup, I've been looking for a design I felt like modeling. Those photos might help. THANKS!



If you ever need any help with that let me know!
3d designer, sculptor and printer, at your service!

Offline Puuka

  • Mad Scientist
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Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #591 on: 17 March 2016, 06:12:05 PM »
For the rooftops, why not straws and fluted beads

Looking for a set of rules that adaptable for different genres.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #592 on: 31 March 2016, 04:48:40 AM »
Some concept art for our new Pulp Alley terrain ---










More to come........

Offline Redmao

  • Scientist
  • Posts: 468
  • Canadian Agent
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #593 on: 31 March 2016, 01:22:24 PM »
Pretty awesome stuff.
Great job!

Offline pistolpete

  • Mad Scientist
  • Posts: 844
  • Rent money is for rent - telly savalas
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #594 on: 31 March 2016, 01:31:01 PM »
great stuff!  can't wait to see what's next.

Offline Mad Lord Snapcase

  • Supporting Adventurer
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  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #595 on: 01 April 2016, 07:28:57 AM »
Quote
Now just y'all watch, I said "Dissapation"  Now Mad Lord Whooziewhatsis is gonna appear...

Did someone mention my name?


Seriously, this looks awesome, Dave, great work!


Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #596 on: 05 April 2016, 01:54:09 AM »
THANKS guys! Glad you like it. I'm hoping we can eventually figure out how to get some of these made.  ;) lol

Offline wargame_insomniac

  • Assistant
  • Posts: 28
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #597 on: 17 April 2016, 09:14:23 PM »
Looking forward to see thse publicly available.

Offline Jocke

  • Bookworm
  • Posts: 52
    • NoClear Studio
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #598 on: 19 April 2016, 03:01:27 PM »
Great Dave...  :-*
Will you make those Terrain pieces available in Europe too?
Pretty Please...  ;D

Offline horridperson

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  • Doing the Will of The Horned Cat
    • Void Spaces
Re: Pulp Alley Terrain - The Epic Adventure Continues
« Reply #599 on: 21 April 2016, 05:05:25 AM »
Wow.  The buildings are beautiful and I have 40 pages of thread to rifle through because I haven't seen this before.  Thank you for providing me a texturing solution I was in need of.  Your presentation makes it impossible to ignore your game (Very sneaky, very clever :) ).  I need to know more.

Addendum:  How did you build the plank doors on your buildings?  I couldn't tell if they were balsa, plasticard, or something else.  I was surprised how you achieved the distressed paint scheme; it looked much more complicated.
« Last Edit: 21 April 2016, 04:36:02 PM by horridperson »

 

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