*

Recent Topics

Author Topic: A post-apocalyptic project - yes, Fallout. Update 6-7-10  (Read 71332 times)

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #135 on: 08 June 2010, 12:17:00 AM »
Turn 1 started with people moving onto the board.



Super Mutants...


Ghoul Mercenaries (who amused the hell out of the player - about an hour in he realized I had named all of the Ghouls after Family Guy characters).


The Townsfolk - who were the weakest faction weapon wise, but were the only ones who could only leave voluntarily. Necromunda has the Bottle test, which is where, when you have taken 25% casualties, you bug out and leave the board, losing any items you had gathered, etc. Immunity to that test makes you fight to the last man.


And Talon Company...their player hadn't played Necromunda since about '97 or so.


The turns began with everyone just trying to move into position...




The next few posts will be the rest of the game - I didn't get everything, as I was busy answering questions and running random monsters.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #136 on: 08 June 2010, 12:42:47 AM »
Absolutely brilliant - looks like you had an irradiated whale of a time!  8)

My money's on Talon Company as long as they can get their nasty little mits on the Fatman...  >:D

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #137 on: 08 June 2010, 12:43:40 AM »
The next few turns went quickly...




The Townsfolk immediately sent the two little kids, who were armed only with HTH weapons, out to pick up and move the Nuka Cola machine into the building the were going to hole up in. That's using the kids for the dirty work.


The Super Mutant was trying to form a line between the Townies and the Ghouls, who had reached an accommodation involving money and goods, so the Townies sent their kids in to do the dirty work again. The player explained by saying they were smaller, so they were less likely to get hit. Uh-huh. That was also influenced by his shotgun wielding old folk taking Gatling Laser shots to the face from the Super Mutant leader, and going out immediately.



The Townies also formed an alliance with Talon Co., so now the Muties had all three to deal with.




And here comes a wee bug to say hello.


A Super Mutant teaches a Ghoul why hand to hand is a bad idea for the Ghoul.


The kids work on freeing the settlers, with some help from the Talon mercs.



More to come...

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #138 on: 08 June 2010, 01:04:24 AM »
THe bold Super Mutant finds himself in not a good position, as his companions go to light up the scorpion, and the leader finds higher ground.





Having grabbed the captives, the kids grab the cow, and the merc grabs the mini nuke.



Oh geez, where are these things coming from?



The Muties finish the first scorpion.


And the Talon Company make a tactical retreat to the roof - i.e., run like girlymen.


Everyone gets into the center of the board.


For those wondering, the radioactive markers are there to show a danger zone - anywhere within 4" of one of these markers takes a hit from radiation. Here, they blew up one of the cars, but the Super Mutants don't mind. It makes them tingle.


The Ghoul Mercs come up where they can see to shoot...


As a merc gets pummeled to death...


The kids run out to give a rampaging Mutant what for.


And that is the last of my pictures. I got caught up after this, as one of the kids gets whomped by a Mutant, but then the mutants bottled out, and the Ghouls betrayed the mercs, taking out the guy who had grabbed the Fat Man, and then the Talon Company bottled out, having lost another member to the Mutants. The Townsfolk, having seen this coming had left the building, and fled with all the settlers to another building. We ended the game there.

All in all, I was very happy with how the rules work, and I think we got the feel of the universe through. Everyone had fun, and when the lad who ran the Super Mutants left, the gentleman who had talked him into coming asked how he liked it, and his response was epic.

"This stuff is a lot more fun then it looks - I took those Mutants, and I almost won. It was AWESOME."

That right there can make your day.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8861
    • Moodys Adventures
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #139 on: 08 June 2010, 03:41:03 AM »
Looks like it was a great game. Wish I could have been there. How heavy were the Necro rules moded for Fallout?
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Arcturus

  • Scientist
  • Posts: 240
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #140 on: 08 June 2010, 06:16:25 AM »
That's an awesome game report. Thanks for sharing.

Where are these radioactive markers from?

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #141 on: 08 June 2010, 06:42:27 AM »
Good job those Deathclaws didn't turn up!  :o

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #142 on: 08 June 2010, 06:43:53 AM »
The major mods were just name changes, but I adjusted a few things. If anyone wants a copy, feel free to PM me an email address, and I'll email them to you. I take no responsibility if you don't like what I did, though.  ;)

Also, I know I missed some editing bits that I have not yet found.

The Radiation counters came from Litko Aerosystems, and can be found on their website.

It was a great game, but now I am going to work on another project for a few months - this is actually the longest run of consecutive weeks I have stayed with one project in years, so I need a short break...and then I'll get my Brotherhood of Steel and Enclave painted up for the next fight.

But for now, I am going to go paint some WH40K Tau, and maybe make a few buildings for them.

Offline rob_the_robgoblin

  • Scatterbrained Genius
  • Posts: 3720
  • Dribbling wreck...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #143 on: 08 June 2010, 07:03:59 AM »
Wow, that was awesome!  :)

Offline Bako

  • Scatterbrained Genius
  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #144 on: 08 June 2010, 07:25:56 AM »
Wow, excellent board and it looks like you had a straight-up good time.

Someone should be losing some major karma for sending hapless children to be crushed into flat-meats, methinks.
Everything is better with lizardmen.

Offline Anpu

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1221
  • Life in the vault is about to change...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #145 on: 08 June 2010, 07:38:34 AM »
Looks like a great game!

Offline Nimrod

  • Scientist
  • Posts: 478
    • Слишком много ножей
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #146 on: 08 June 2010, 07:46:54 AM »
Impressive looking board.  :-*



Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #147 on: 08 June 2010, 08:27:15 AM »
Good job those Deathclaws didn't turn up!  :o

With only 4 players, they were too tough of an opponent to include. I had them at the game, though, to make players nervous.

Offline rob_the_robgoblin

  • Scatterbrained Genius
  • Posts: 3720
  • Dribbling wreck...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #148 on: 08 June 2010, 08:43:43 AM »
With only 4 players, they were too tough of an opponent to include. I had them at the game, though, to make players nervous.

Always a good idea!!!!  :)

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: A post-apocalyptic project - yes, Fallout. Update 6-7-10
« Reply #149 on: 08 June 2010, 05:47:14 PM »
Quote
I had them at the game, though, to make players nervous.

 >:D lol lol lol

 

Related Topics

  Subject / Started by Replies Last post
42 Replies
17973 Views
Last post 16 March 2010, 11:56:06 AM
by Trysop
31 Replies
17370 Views
Last post 13 May 2010, 09:31:59 PM
by Gluteus Maximus
21 Replies
9796 Views
Last post 10 March 2011, 01:21:50 PM
by midismirnoff
18 Replies
17173 Views
Last post 05 January 2015, 09:03:51 PM
by Blue in vt
84 Replies
29484 Views
Last post 20 July 2025, 03:12:20 PM
by Ultravanillasmurf