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Author Topic: Things YOU Would Like To See...  (Read 14663 times)

Offline thebinmann

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Re: Things YOU Would Like To See...
« Reply #30 on: April 17, 2010, 11:53:28 PM »
Ghasts too

Offline Dolmot

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Re: Things YOU Would Like To See...
« Reply #31 on: April 18, 2010, 02:06:43 PM »
As a lurker player, I'd like to see more command options for them. For weaker creatures, it is essential to get multiple nominations per turn. Otherwise they will get instantly cut down by alert shots and multiple nominations on the agent turn. Now, there are lurkers with command, but most of them are human and fairly restricted. For example, we played a graveyard scenario. Who should lead a pack of ghouls? It doesn't feel right to have a cultist leader there. Mummies are OK with zombies, but not so much with ghouls. I think there should be more "leader of its kind" style options for creatures, which are likely to move in packs. Swarms have one. It could be extended to almost all beasts and humanoids for +50 or 100% cost or something.

I'd also want a plain spell caster, who is not a close combat monster at the same time. In other words, I want a witch. Maybe a plain leader too with no equipment at all. Imagine those eccentrics, wheelchair-bound masterminds, possessed kids and other weirdos who control but do not participate in combat.

Meat cleavers feel a bit odd at the moment. They're so cost effective for agents that currently I'm playing against a band of butchers. Not very stylish. I think parry is the excessive part. (Maybe it wouldn't feel so silly if we just used a few alternative names for a heavy, one-handed blade...)

Occasionally the scenarios allow ridiculously cautious play. In horror movies everything is so simple. Characters split up, wander into dark rooms back first, and get killed one by one. In SA (and real life too, admittedly), you can create a shooting team which moves as a group, or doesn't move at all. The latter is a problem, because only a few lurkers can shoot anything. However, moving to open terrain and getting shot isn't a good option either. Due to the command range, lurkers cannot really split up and surround the agents. In some cases, the optimal strategy for both sides is to sit behind terrain and stay there indefinitely. Many of the scenarios help against this, but it's something to keep in mind. Burrowing creatures, psychic attacks and such might help in forcing the agents to act.

Then I want answers to my big list of rules questions. Don't look for one, though. It hasn't been written yet. I try to get started after the LPL season...which reminds me that I should be assembling something with boilers and cogs right now...

Offline archangel1

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Re: Things YOU Would Like To See...
« Reply #32 on: April 18, 2010, 06:11:31 PM »
...(Maybe it wouldn't feel so silly if we just used a few alternative names for a heavy, one-handed blade...)...

Like bolo or parang?
Why take Life seriously? You'll never get out of it alive!

Offline Minky

  • Lurker
  • Posts: 1
Re: Things YOU Would Like To See...
« Reply #33 on: April 20, 2010, 09:36:30 PM »
I'm very interested in trying this game and would love to see, as someone already said, rules for cave / dungeon adventures with floor tiles.

Offline Breten

  • Librarian
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    • Calgary Gaming Forum
Re: Things YOU Would Like To See...
« Reply #34 on: April 20, 2010, 11:39:30 PM »
*heh* 

The things I've seen in Uncle Mike's workshop....

Offline Puuka

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Re: Things YOU Would Like To See...
« Reply #35 on: April 20, 2010, 11:56:38 PM »
Playing a part/non human character. Think characters like Hellboy or Blade where they are investigators of the paranormal, but not entirely human.

Looking for a set of rules that adaptable for different genres.

Offline Stratos

  • Bookworm
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Re: Things YOU Would Like To See...
« Reply #36 on: April 21, 2010, 12:05:43 AM »
Playing a part/non human character. Think characters like Hellboy or Blade where they are investigators of the paranormal, but not entirely human.



I was just going to suggest Hellboy & BPRD!  :)

And Mulder & Scully.  :)

Offline pixelgeek

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Re: Things YOU Would Like To See...
« Reply #37 on: May 11, 2010, 07:12:44 PM »
Might be fun to see a Necromancer with a Raise Dead ability and a Commander (Undead) ability

Offline Lupus

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Re: Things YOU Would Like To See...
« Reply #38 on: May 11, 2010, 07:26:48 PM »
Might be fun to see a Necromancer with a Raise Dead ability and a Commander (Undead) ability

I was thinking something like this earlier as well :D
Become who you really are... [/i]

Offline gorillacrab

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Re: Things YOU Would Like To See...
« Reply #39 on: May 12, 2010, 06:41:35 AM »
I'm fairly new to SA, but right off the top of my head:
- another vote for multiplayer rules
- rules for dogs, hounds
- optional rules making it easier for Threshold players to revamp their squad between games, perhaps dropping/replacing a single model, especially when learning the game
- more depth in Table of Contents, to make it easier to find items
- consider using bulleted lists (internet style) for summarizing and restating key game concepts such as melee resolution and procedures

Thanks for the opportunity to provide feedback.
Prof Challenger, I presume?

Offline Lupus

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Re: Things YOU Would Like To See...
« Reply #40 on: May 12, 2010, 09:12:34 AM »
If you get the Shocking Tales Issue 1 it has rules for dogs/horses and i think Hawks (Technically any bird of prey).

Also more equipment, lurker's.


Offline bc99

  • Mad Scientist
  • Posts: 608
Re: Things YOU Would Like To See...
« Reply #41 on: May 12, 2010, 05:44:15 PM »
In the next version come up with something besides "build points " and "base points". "BPs" confused the hell out of me at first!

Joking aside, I continue to look forward to the releases. It's a fun game, hope to see what extra goodies are in stock. Perhaps "themed" releases, such as Egyptian Horrors, Amazonian Explorations, Canadian Cavalcades (erm, huh?), etc, etc.

For creatures, most of them have been covered. Another idea is releases based on specific cults or creatures. So, the Cult of Dagon, cults to Shub Niggurath, etc.

Cheers!

Offline LidlessEye

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Re: Things YOU Would Like To See...
« Reply #42 on: May 16, 2010, 05:01:06 PM »
Another thread got me thinking: psychic powers!  Telekinesis, telepathy, ESP.  That could be a good source of fun.

Offline Mr. Peabody

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Re: Things YOU Would Like To See...
« Reply #43 on: May 16, 2010, 05:43:54 PM »
Another thread got me thinking: psychic powers!  Telekinesis, telepathy, ESP.  That could be a good source of fun.
Love the 'Powers of the Mind'.
I've got dibs on Agent Kreskin!  ;D o_o :-*
« Last Edit: May 16, 2010, 05:45:55 PM by Mr. Peabody »
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline PushStudios

  • Assistant
  • Posts: 27
    • Push the Red Button Studios
Re: Things YOU Would Like To See...
« Reply #44 on: May 21, 2010, 12:43:42 AM »
For everyone asking for "horrific casualty markers" Strange Tales #1 contains rules for "Scenes of Horror", which is what I think is pretty similar to what you are asking for.

There aren't any official models for that yet but...

 

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