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Author Topic: Battlefield Bad Company Game - Salute 2011  (Read 36992 times)

Offline Commander Vyper

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #15 on: December 21, 2010, 08:18:42 AM »
Quite, the rarified atmoshphere of Frothers doesn't agree with many especially the young and eager, and you're one of the best hobbyists around...

Well one of them of course.... ;)

It's also getting very stale over there of late to be honest to Phil, and more nit picky than ever.

Anyway hurah for LAF and dob't forget to pm me your postal address mate.

The Commander
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #16 on: December 21, 2010, 10:42:14 AM »
Alright then, some more photos.....first up, the table, from start to finish.

The map posted again, for reference.



Lengthwise, looking down the table, as per the map:



The paper "X"'s mark the position of the buildings.



Additional  thicknesses of polysterene used to build up the perception of different levels.  5mm Foamboard used to front the raised concrete areas




Boards were then covered in a tertron filler/PVA Glue mix, then another coat of glue/fine sand, before basecoat colours were added.



Additional "highlights" drybrushed on, before sealing the boards with varnish.


Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #17 on: December 21, 2010, 10:51:51 AM »
From an alternate angle, to give more of n idea of the height differential, and the raised areas:
















Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #18 on: December 21, 2010, 10:54:16 AM »
Overall, the board is meant to be very sparse, in terms of vegetation - I will be adding some separate trees, and bushes (for snipers to hide in), but other foliage is very minimal - some silflor was added, after the boards were sealed, in areas where any surface water might have accumulated.








Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #19 on: December 21, 2010, 11:04:53 AM »
Right, buildings!

In Battlefield Bad Company 2, the buildings, can be destroyed by weapons fire - the exterior walls go first, and then the core, leading to a final collapse.  The show this in the game, the exterior walls on each floor are freestanding - I tried various different methods of pegs, magnets etc on the test model, but in the end, settled upon corner sections.  Each floor therefore can demonstrate 4 levels of damage (ie 4 cornered sections of walls to remove), before the final collapse - where the entire building is replaced by a ruined section.

You also need to be able to remove the roof, for fighting inside the buildings, and the inner walls must be able to support the roof freestanding.....simples! :D

Single storey test model






Two storey building, with balcony













Three-storey "building site"


This last one, doesn't need to be "destroyable" in the game - its made of a concrete core, and steel girders, and can't be collapsed.






Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #20 on: December 21, 2010, 11:05:19 AM »
That's it for now.

 :D

Offline demi_morgana

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #21 on: December 21, 2010, 11:15:35 AM »
Maniac...  :o

Offline Mr.J

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #22 on: December 21, 2010, 12:54:12 PM »
Wow! This just gets better and better!

Offline Ray Rivers

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #23 on: December 21, 2010, 01:23:57 PM »
That's it for now.

 :o o_o :o o_o

Total Insanity!

But WOW does that look great!   :-* :-*

Offline abhorsen950

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #24 on: December 21, 2010, 04:34:26 PM »
 :o Daaayyyummmmmm  :-*  :-*  :-*

Lovely table there, I fancy a ganders at these rules to  lol excellent work as ever I'm going to the blog now for a closer look.

Thanks for sharing
Steve

Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #25 on: December 30, 2010, 01:43:38 PM »
I fancy a ganders at these rules too

I'll put the rules on my blog - free to download, once the final draft is completed.  I'm still incorporating ideas from the Frothers Battlefield project group into a revised draft at the moment.

 :)

Quick Update:

Got some foliage done for the snipers to skulk behind.



Trees are Woodland Scenics placcy branches, with their "dead" foliage, mounted on coins to give a bit of weight to the bases.



The bushes are a rush job - just hedge row clipped to size, and then manipulated.


Not too much is actually needed, for the table - if I have time, I might add a couple of palm trees, and there were a couple dotted around the settlement.


Offline AKULA

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #26 on: December 30, 2010, 01:50:40 PM »
Had a little time to mess about with details while I was waiting for stuff to dry - none of the following is strictly necessary for the game, but I just fancied adding a few bits and bobs.

 :D

Sewage outflow pipe.



Some fly-posters




Offline Commander Vyper

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #27 on: December 30, 2010, 01:54:22 PM »
Looking good there bud.

Offline uti long smile

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #28 on: December 30, 2010, 02:36:40 PM »
Loving this :)
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Offline OSHIROmodels

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Re: Battlefield Bad Company Game - Salute 2011
« Reply #29 on: December 30, 2010, 04:45:34 PM »
That's looking very good  :-*  8)

I like the concept for the buildings  :)

cheers

James
cheers

James

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