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Author Topic: Zombie Control Antenna  (Read 2508 times)

Offline Froggy the Great

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Zombie Control Antenna
« on: 10 March 2011, 01:21:41 PM »


I made two of these for my VSF game last night, but I'm posting it here since zombies are only tangentially VSF, or at least they will be till I can afford the latest Hinterland release.

All parts are Reaper, from their Court of Abyst models and a skeletal dragon.  The idea was that when a unit got within 3D6" of one of these, d6 zombies would burrow up and attack.

The idea behind the mobile one I haven't posted yet because I'm not satisfied with it is that it would be a squad leader for zombie troopers - as soon as it's destroyed, the zombies go automata and attack the closest unit, friend or foe.
You, sir, are not allowed to attempt a takeover of the solar system until your octopus sobers up.

Offline supervike

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Re: Zombie Control Antenna
« Reply #1 on: 10 March 2011, 04:11:28 PM »
YIKES! That thing is creepy.

Offline carrma

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Re: Zombie Control Antenna
« Reply #2 on: 10 March 2011, 06:41:58 PM »
Nice work--like the idea!  Haven't really gamed with the voodoo or possessed style zombies but stuff like this makes it very tempting!

Offline Axtklinge

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Re: Zombie Control Antenna
« Reply #3 on: 13 March 2011, 11:53:40 AM »
The idea behind the mobile one (...) - as soon as it's destroyed, the zombies go automata and attack the closest unit, friend or foe.

Interesting idea!
Just out of curiosity, since it was some kind of "squad leader" how does de movement of the mobile one worked (how does it chooses the direction it moves, is it GM controlled, random,...)?

Cool model!
A.

Offline Froggy the Great

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  • ...let slip the frogs of war.
    • My deviantArt gallery of painted figures
Re: Zombie Control Antenna
« Reply #4 on: 13 March 2011, 01:29:39 PM »
My idea was that the mobile one is controlled by the player.

Offline Axtklinge

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Re: Zombie Control Antenna
« Reply #5 on: 13 March 2011, 02:45:35 PM »
Thanks!
 :)

 

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