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Author Topic: Man Eating Plant  (Read 8148 times)

Offline Ssendam

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Man Eating Plant
« on: August 30, 2011, 02:43:03 PM »
I need to make a man eating plant as an encounter for a Pulp game I'm putting together but I'm out of ideas how to make it.

I've thought of maybe using a Walnut shell for the central part and pipe-cleaners wrapped in surgical tape for the trunk and vines. Also thought that I might make a number of bases of "roots" to attack any player who think's they are safe shooting from a distance.

Has anyone ever made something like this? I would be grateful for any advice before I Embark on the project.
"I've been a soldier for 12 years - it's my profession.  But if a soldier doesn't want peace in his soul then he's not a soldier any more - he's a killer.  A soldier fights for peace." Nadia Savchenko

Offline Dr.Falkenhayn

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Re: Man Eating Plant
« Reply #1 on: August 30, 2011, 02:53:35 PM »

Offline Red Orc

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Re: Man Eating Plant
« Reply #2 on: August 30, 2011, 04:14:40 PM »
Not seen pipe cleaners wrapped in surgical tape but I have seen thickish wire wrapped in masking tape to achieve a similar effect for trees - I think it was at TerraGenesis - http://www.terragenesis.co.uk/ - but I'm not finding it on a search, sorry.

I've also seen something from a Lord of the Rings game where the Watcher in the Water had tentacle bases very like your 'root' bases that appeared on the water surface. Seems very do-able and an interesting challenge for players too. Looking forward to seeing the result.

Offline FramFramson

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Re: Man Eating Plant
« Reply #3 on: August 30, 2011, 09:04:20 PM »
I think there were some very impressive man-eating plants recently posted on 3t studios too.

Here's one example: http://www.3t-studios.com/archives/2257  (no open maw, but plenty of useful techniques all the same).


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Ssendam

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Re: Man Eating Plant
« Reply #4 on: August 30, 2011, 10:30:26 PM »
Thanks for the feedback.

FramFramson: That was a great link, i think I'm going to do some of the plant leaves etc. like that.

This is what I have so far ...


Offline snitcythedog

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Re: Man Eating Plant
« Reply #5 on: August 30, 2011, 11:16:46 PM »
"Feed me Seymour"

 lol  I like it.
Snitchy sends
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
"Never argue with a fool, onlookers may not be able to tell the difference"... Mark Twain
http://snitchythedog.blogspot.com

Offline Doomsdave

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Re: Man Eating Plant
« Reply #6 on: August 31, 2011, 01:08:45 AM »
Here's one I made from a CreepyFreaks "Daisy" mini (usually available on ebay)
This is my boomstick!

Offline Ray Rivers

  • Galactic Brain
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Re: Man Eating Plant
« Reply #7 on: August 31, 2011, 02:06:26 AM »
This is what I have so far ...

Well... so far it looks awesome.   ;D

Great imagination at work here.  Looking forward to seeing this one finished!

Offline Ramshackle_Curtis

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Re: Man Eating Plant
« Reply #8 on: August 31, 2011, 08:47:20 AM »
Thats totally nuts! ;)

Offline Ssendam

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Re: Man Eating Plant
« Reply #9 on: August 31, 2011, 06:20:28 PM »
Well, I've moved on and made a few changes ...

- Transferred the model to a larger base.
- Teeth are removed but only so i could put some milliput in the mouth to even it out.
- Used milliput to make some tenticles. i think i'll add another 4 shorter ones later and do some work on the "trunk".
- Made some leaves with thin wire and paper in two sizes. The small ones are to put in the large tenticles and the large onres will come off the base, (should i paint these before fitting?)


Offline The Somnambulist

  • Scientist
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Re: Man Eating Plant
« Reply #10 on: August 31, 2011, 06:40:02 PM »
That sir is GENIUS! :o

Big fan of Little Shop Of Horrors (the Frank Oz Version) the puppets were so cumbersome that the scenes in which the two largest Audrey II puppets are performing with the actors are filmed at a lower speed. First at 16 frames per second, then at 12 frames per second for the final number. This meant that the actors had to move and lip sync in slow motion.

Time to ditch the anorak I think!


I go to pieces so fast that people get hit by the shrapnel.


Offline cheetor

  • Scatterbrained Genius
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    • sho3box
Re: Man Eating Plant
« Reply #11 on: August 31, 2011, 06:53:19 PM »
This looks fantastic so far.  Im looking forward to seeing how it turns out.


I have a couple of Horrorclix Pod Mothers that I run out for carnivorous plant encounters.  I dont like the eyes on them though, the Little Shop look that you have is more classic.


Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
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Re: Man Eating Plant
« Reply #12 on: August 31, 2011, 07:09:24 PM »
I need to make a man eating plant as an encounter for a Pulp game I'm putting together but I'm out of ideas how to make it.

I've thought of maybe using a Walnut shell for the central part and pipe-cleaners wrapped in surgical tape for the trunk and vines. Also thought that I might make a number of bases of "roots" to attack any player who think's they are safe shooting from a distance.

Has anyone ever made something like this? I would be grateful for any advice before I Embark on the project.

Pulp Figures do a little audrey if you were interested?

Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Ray Rivers

  • Galactic Brain
  • Posts: 5917
Re: Man Eating Plant
« Reply #13 on: August 31, 2011, 07:16:21 PM »
Well, I've moved on and made a few changes ...

Wow... quite some changes.   :o

Looking great!   :-*

Offline Ssendam

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  • Posts: 243
    • Ssendam's Blog
Re: Man Eating Plant
« Reply #14 on: August 31, 2011, 07:42:32 PM »
Teeth back in and I've given her ... a gender ... and a forked tongue. Shown with Copplestone 28mm figure for scale.

Do you think the tongue is too much? I think it's hard to tell if it's not painted, which I will do tomorrow. I think i need to make more leaves now and get them painted.


 

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