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Author Topic: Rules for French and Indian Wars?  (Read 52628 times)

Offline Galloping Major

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    • www.gallopingmajorwargames.com
Re: Rules for French and Indian Wars?
« Reply #210 on: June 26, 2012, 12:11:16 PM »


Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #211 on: June 29, 2012, 09:37:56 AM »
In my limited experience of M&T …

I think TVG has a little more depth to it* but M&T is certainly very playable and possibly has a greater longevity with its inbuilt mechanism for objectives, traits/abilities, subplots, events and weather etc

I'll certainly be using both sets of rules in future

* i reserve the right to upgrade the depth of M&T IMHO after a few more games  :)
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline Rich J

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Re: Rules for French and Indian Wars?
« Reply #212 on: June 29, 2012, 10:08:31 AM »
Interesting as I think, while I like TVG, M&T has more depth for the period due to the fact you can go hidden and lots of factors affect spotting. Game mechanic wise maybe TVG is a little deeper with the way fire and reloading work. But to be honest we ran a few trials (i really liked the whole TVG firing system) and found it made little difference in the end but went smoother with M&T. I stress this is just my take.

If I want depth and more role play I use Long Rifle from 2Hour Wargames as the whole opposed roll task mechanism and in- sight test is something I have always loved.

Rich
Rich J

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #213 on: June 29, 2012, 10:16:16 AM »
Long Rifle - i flatly refuse to look at a 3rd set of rules for FIW. Oh i use TSATF for FIW too. I flatly refuse to look at a 4th set ...  :D

Good to see that we both like and enjoy M&T and TVG   ;)

Offline Lowtardog

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Re: Rules for French and Indian Wars?
« Reply #214 on: June 29, 2012, 10:21:56 AM »
I enjoyed TVG, and have used it with some modifications for New France and Brazilian/Portuguese in the 16th Century as it has a great deal of similarlities with the FIW.

Would be interested to see the M&T rules to see if they can be adapted

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #215 on: July 01, 2012, 07:25:58 AM »
Foundry British Grenadiers and a Galloping Major Mohawk scout ..

I've started painting in batches of 4 or 5 x figs, especially when they're fiddly. I didn't enjoy painting the British Line Company (above somewhere) but didn't seem to mind the Grenadiers

Sorry for the shaky image [i thought it was my eyes at first!] [EDIT: now deleted]

I'll post another one or two







" ...let's do the timewarp aggaaaiiinnn .."
« Last Edit: July 01, 2012, 12:30:26 PM by H.M.Stanley »

Offline Galloping Major

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Re: Rules for French and Indian Wars?
« Reply #216 on: July 01, 2012, 01:00:03 PM »
Don't remember that from the period drill, but if you want to introduce it....  lol

Nice work  8)


www.gallopingmajorwargames.com

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #217 on: July 01, 2012, 01:20:31 PM »
 lol

Thanks Lance.

I'm going to touch up the Mohawk , oo-err missus, and try my hand at beadwork

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #218 on: July 01, 2012, 02:36:27 PM »
A man has to know his limitations.



And painting beading is mine ..

Kudos to those of you who can. I'm just not steady enough a painter   :)

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #219 on: July 08, 2012, 08:32:36 AM »
Got in a couple of games of M&T over the wkd with GOK.

Our conclusion is that M&T is very playable and there's much to like about the game. However the book doesn't do itself any favours with the pigeon english*, poor layout [rules not where you expect to find them] & juvenile narrative which is irritating and occasionaly incorrect when explaining a particular rule. I expected better for the money TBH** for such a slim rulebook.

After a couple of games of M&T you'd be whizzing through the games without any real issues though.

It plays like a cross between S&TF [random cards/event cards], WAB [stats, hit/save] & Lardies [i'll have to take Mike's word for this as i've never played those rules]

We liked the card activation system, the objectives and sub-plots. Ohh and Hidden/Spotting

We'll go back to TVG for the core rules for our games but incorporate the card activation system [rather than simply IGOUGO], the Objectives and Sub-plots. Ohh and Hidden/Spotting possibly  :)

Anyone buying M&T, and doesn't have any other FIW rules, will probably enjoy playing them.

James

* Not a crititism of the author but it was supposed to have been checked by native english speakers, although it was a rush job i understand listening to the recent pod-cast

** by way of example i bought Chris Peers' Armies of Africa: Central Africa for less than i paid for M&T. A substantial, hardbound, beautifully illustrated, thoroughly researched piece of work. Apples and oranges perhaps but M&T is little better than a pamphlet for more money.
« Last Edit: July 08, 2012, 08:52:13 AM by H.M.Stanley »

Offline GordonKhartoum

  • Bookworm
  • Posts: 75
Re: Rules for French and Indian Wars?
« Reply #220 on: July 09, 2012, 08:30:36 AM »
"Got in a couple of games of M&T over the wkd with GOK." (H.M.S)

A quick photo of the table, with hopefully a few more to follow when I get some time to reduce the file size.



It was great to try out some new terrain tiles, new miniatures and a new rule set.

Overall I would agree with H.M.S and suggest that anyone new to M&T persevere with the rules and play out a couple of games at least. They do generate a good fun game. I would add that a better play sheet would be very useful.

GoK

 

Offline Barry S

  • Supporting Adventurer
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    • http://s92.photobucket.com/albums/l12/LeadBear/
Re: Rules for French and Indian Wars?
« Reply #221 on: July 09, 2012, 08:33:12 AM »
Great looking table  :-*
Barry

http://s92.photobucket.com/albums/l12/LeadBear/

Offline Rich J

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Re: Rules for French and Indian Wars?
« Reply #222 on: July 09, 2012, 09:04:17 AM »
Cool looking table.
We have a far better play sheet in the yahoo group files.
:)

Offline GordonKhartoum

  • Bookworm
  • Posts: 75
Re: Rules for French and Indian Wars?
« Reply #223 on: July 09, 2012, 09:22:41 AM »
Cool looking table.
We have a far better play sheet in the yahoo group files.
:)

I shall have to look that out - I was planning on writing my own so it could save me a job.

Offline GordonKhartoum

  • Bookworm
  • Posts: 75
Re: Rules for French and Indian Wars?
« Reply #224 on: July 09, 2012, 12:47:26 PM »
Cool looking table.
We have a far better play sheet in the yahoo group files.
:)

I'm now a fully fledged member of the M&T yahoo group.

To be honest I hate yahoo groups, finding them irritating to navigate around.

The QRS is useful so I shall be using that.

Might it be worth posting it here?


 

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