It usually turns ugly on TMP because of me getting angry at wargamers' insistence that it means "Adventure in far-flung places in a 1930s setting." Yes, Pulp can be that. But that isn't all that it is.
It's my fault. There's one going on right now over there that I couldn't help getting argumentative on. I try not to, but I just can't help it.
Imbeciles! They're all imbeciles!
Edit: Oh dear, I just read Prof's definition on this board. I'll be quiet.
I can see where that defination would annoy me too. For instance I'm working on an American pulp project set in places quite close to where I live but quite far flung for a lot of the other people on this board. Also the 1930s while a very pulpy era doesn't even represent when pulps were at their height. Certainly pulp adventure stories are still being written. I really like pulp settings from the start of WWI till the end of WWII but that's just my favorite. I know there are pulp pirate stories and pulp cave man adventure and pulp sci-fi.
Personally I think pulp is a priority in story telling. It's putting action, adventure, character, attitude, and what you can dream ahead of plot, realism, and physics and what you know is true. It's a daydream land and it is by it's nature more juvenile which is it's strong point.