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Author Topic: Richthofen’s Flying Circus New Rules From Warhammer Historical  (Read 9465 times)

Offline Thargor

  • Mastermind
  • Posts: 1116
Re: Richthofen’s Flying Circus New Rules From Warhammer Historical
« Reply #15 on: 21 February 2012, 06:43:35 PM »
Looks very much like Aeronautica Imperialis with added damage/ spin rules for a different scale model.  Not that I'm complaining 'cos I really like AI.

Offline Cultist #3

  • Scientist
  • Posts: 338
  • Iä! Iä! Cthulhu fhtagn!
Re: Richthofen’s Flying Circus New Rules From Warhammer Historical
« Reply #16 on: 22 February 2012, 05:30:27 AM »
Sounds a lot like Wings of War from FFG...
Zombies you can outrun - the mistakes of your fellow Heroes you cannot.

Offline Nightmask

  • Scientist
  • Posts: 389
Re: Richthofen’s Flying Circus New Rules From Warhammer Historical
« Reply #17 on: 02 March 2012, 03:43:35 PM »
Any other good rule set to play WW1 air battles with?

Nightmask
Toys, Toys, yes....yes.... they are ALIVE!

Offline GilmoreDK

  • Librarian
  • Posts: 130
Re: Richthofen’s Flying Circus New Rules From Warhammer Historical
« Reply #18 on: 02 March 2012, 06:58:53 PM »
Any other good rule set to play WW1 air battles with?

Nightmask

With a chance of serious and shameless self plugging - read this: http://leadadventureforum.com/index.php?topic=34430.0

Offline Cultist #3

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  • Posts: 338
  • Iä! Iä! Cthulhu fhtagn!

 

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