Well, where is Planetfall standing at the moment?

The core rules are done.

I added a lot of new stuff to the WW II and Gear Krieg rules. Best thing most of these rules can also be used in any of the other books! Biggest rule addition are Command Points.
Command Points (CPs) are an abstract game method of representing experience, tactical awareness, pre-battle planning and Force Commanders’ capabilities on the gaming table. CPs are used by the player to re-roll dice or use special actions. Each player has a number of Command Points equal to the Leadership of the model with the highest Leadership Characteristic statistic in his force.
CPs are also used to allow special actions like Overwatch and Command. You may also spend 3 CPs to give an infantry unit a 4th action.
I also fleshed out additional Abilities (like Alert, Combat Drugs, ECM, Size and Single Minded) and Features (AA, AA Only, Guided, Haywire, Minimum Range, Laser etc.).
Vehicles got the new Hover movement mode and a whole new section cover VTOLs and other Helicopter like Air Units. New Special Properties are also added (Air Transport, Night Vision, walker rules).
The book will also include several force lists, humanoids low, mid and high tech lists, Aliens and Robots.
To be brutally honest I am behind my own schedule with Planetfall;

I got again a huge additional real life ™ workload (A very important IT project was in danger of failing and my company assembled a taskforce to “save the day”. Unfortunately they included me in the TF.).
