Quick question.
In your games Steve, there always seems to be a bit of 'oddness' going on (flying saucers etc) and I was wondering if there is scope for that sort of thing in the rules?
cheers
James
Good question James. Not explicitly in this core set, but we make up the 'oddness' rules using the same basic set of algorithms. So a modern weapon taken back through time would, for example, fire as a HMG, or a flying saucer would have 12 d6 move max and four field gun equivalents,,etc. that way your imagination can run riot. The core to making this happen in a 'believable' (ha!) way is to have a core system that is modular, has consistent logic, and it helps from a statistical pov if you use same side dice throughout (in our case six sided). After that it's as much madness as you can pour on the bonfire....