Little early to be saying that, Rob 
I said: "Maybe as more details are released there will be options for a true skirmish approach"
Andy, If you know that is the case please say so. Will Fanticide be able to handle a game of 10 or 12 individual adventurers (warriors, clerics, rogues) in a monster filled dungeon or crypt?
If you have played or read Chainmail, Confrontation or the D&D Miniatures Handbook rules you will know the level of individual characterisation that I am looking for. I do not see the unit based structures of Fanticide warbands being close to that (not as they are described currently).
Chainmail, D&DH, Confrontation are really great games ( I would happily play them all) but they rely on a dedicated group of regular players who can learn and manage the minutia of details. They are not really suited to informal or pick up games.
I was hoping Fanticide would approach that level of characterisation and individuality but be easier for new players or gamers who only get together infrequently to get into.
Pitching a new set of rules at the level below Warhammer, Kings of War, Impetus Fantasy, Warlord et al is certainly valid and I am not knocking it. It is likely to make a lot of fantasy gamers very happy. Unfortunately that is not the level of game I am looking for.