Good idea!
I will give this idea some serious consideration.
I was thinking of running something a little different.
There are afew players in my group, and we often end up with at least three of us there at the same time.
I was planning to play three-player as follows:
As I have been GM'ing the campaign so far, I was going to control the Lurkers, with the Lurker BP total that of the two teams combined.
Activation was going to be as normal, one per side, with the Threshold activation being swapped between the two players.
This would add an interesting twist (I hope

), with players that can co=operate being able to get the best results.
The Threshold player who was nominating that turn could activate any model, including their partner's.
Models with Command and Leiutenant would be able to use these skills to activate any models on their side, not just models in their own team.
The model activated would be controlled by the owning player, though...
I feel that this would work fairly well and encourage co-operation, although if it were misused it could add some tension for the allied Teams.
Which is GREAT, as far as I am concerned!

It would also allow the Lurker player to access the larger BP Lurkers, which is always a good thing.
Looking forward to the first volunteers for this, as I already have a plan of which Lurkers that I would like to use...
