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Author Topic: Black Cavalier's On-Going SA Campaign: Game 4 & 5 - Catch & Release  (Read 4508 times)

Offline Black Cavalier

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The concept of the game was well received :), but due to my bad design of the opposing forces, the actual game didn't go to well. :(
http://twotharksonecup.blogspot.com/2012/11/1st-strange-aeons-game.html

We're already planning for the next game though, with more attention to the gang design. :D


« Last Edit: January 22, 2013, 05:51:48 AM by Black Cavalier »
Remember, remember, the Dalek December
With Paris in ruins and London in ember
In times of the future when fears are abating
Don’t try to forget them, the Daleks are waiting
Quietly planning and scheming and hating…

Offline Heldrak

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Re: Report on 1st Strange Aeons game
« Reply #1 on: November 21, 2012, 04:03:40 PM »
What an excellent report!

Scenario/team design issues aside, the teams seemed very logical and organic. Nice painting and terrain too.  ;)
2012 Lead Tally: Painted:0

Offline Cherno

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Re: Report on 1st Strange Aeons game
« Reply #2 on: November 21, 2012, 04:21:38 PM »
Gotta love those little squid baby monsters ;)

The swamp terrain is ace, too.

Offline Oldben1

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Re: Report on 1st Strange Aeons game
« Reply #3 on: November 21, 2012, 04:33:40 PM »
I love the Still and the Hobo jungle.

Offline Black Cavalier

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Re: Report on 1st Strange Aeons game
« Reply #4 on: November 21, 2012, 06:04:21 PM »
Thanks for the kind words.  I forgot to mention that the squid thingys were painted for me by Skrapwelder.

Heldrake, yes, the gangs were probably too logical.  I made a change the day of the game to improve the overall campaign storyline, replacing a more shooty cultist gang with the squids.  But as I've found out many times in the past, basing your force on logical or historical-ish reasoning frequently doesn't translate into good game play.

Offline Oldben1

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Re: Report on 1st Strange Aeons game
« Reply #5 on: November 21, 2012, 06:13:46 PM »
But as I've found out many times in the past, basing your force on logical or historical-ish reasoning frequently doesn't translate into good game play.

I find that happens all the time.  I used to game a lot of Star Wars and I would always play the 'historically accurate' team and I would always lose to my opponent who didn't mind mixing characters from different movies or cannons.  I'm also weak when it comes to playing the same types of characters as well.

Offline Skrapwelder

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Re: Report on 1st Strange Aeons game
« Reply #6 on: November 21, 2012, 06:25:56 PM »
I certainly enjoyed it. Despite Leadfool's "Achilles sulking in his tent" impersonation. Even when I was down to one guy, just trying to get away from the Feds was fun.

The fault lay more with us not running or side well than it did with the way the forces were put together.

Offline Mason

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Re: Report on 1st Strange Aeons game
« Reply #7 on: November 21, 2012, 07:47:16 PM »
That is a great looking game!

Love the minis and scenery.
Those shacks and the still work really well and hit the mark perfectly!
 :-*

Nice gribblies too.


Offline Uncle Mike

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Re: Report on 1st Strange Aeons game
« Reply #8 on: November 22, 2012, 02:51:22 AM »
Great start Agent! Looking forward to seeing more!

Offline cuchulain23

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Re: Report on 1st Strange Aeons game
« Reply #9 on: November 22, 2012, 05:45:19 AM »
Great looking terrain and figs. I like your GUST acronym, pretty clever.

Offline leadfool

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Re: Report on 1st Strange Aeons game
« Reply #10 on: November 22, 2012, 06:21:40 AM »
Playing in the game was fun.  Besides you may think I lost, but my leader survived, ergo I can go home and declae victory.  So what if I go home alone to declare victory.
FOUNDER OF THE D'ISREALI ARMY
_______________________________

Democracy is two wolves and a lamb deciding what to have for lunch.  Liberty is a well armed Lamb, contesting the vote.
B Franklin.    ----

Offline Prof.Witchheimer

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Re: Report on 1st Strange Aeons game
« Reply #11 on: November 22, 2012, 07:30:57 AM »
A very lovely report indeed, especially nice to see in action the old Grenadier miniatures, they really do have lots of charm.

Offline superflytnt

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Re: Report on 1st Strange Aeons game
« Reply #12 on: November 22, 2012, 06:00:16 PM »
I really, really like your idea (borrowed or original, whichever) about the fog of war. Truly brill. I'm going to give it a go. What distance are you calling "in view"? 10"?
www.superflycircus.blogspot.com
Board Game Reviews And Social Commentary At Its Finest

Offline Ssendam

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Re: Report on 1st Strange Aeons game
« Reply #13 on: November 23, 2012, 09:42:08 AM »
Looks a great game. I like the terrain blinds.

How long did the game take?

I'm torn between Strange Aeons and .45 Adventure rules as the latter seems to let heros stay alive a bit longer.
"I've been a soldier for 12 years - it's my profession.  But if a soldier doesn't want peace in his soul then he's not a soldier any more - he's a killer.  A soldier fights for peace." Nadia Savchenko

Offline smokezombie

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Re: Report on 1st Strange Aeons game
« Reply #14 on: November 23, 2012, 10:42:30 AM »
Lovely report and pics fella. The cultist looks great on the new bases.

The reporters last picture is a nice flavour full touch.

I highly recommend more games... And more reports.... With more pics please  :D
"The sword sung on the barren heath,
The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
William Blake

 

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