How's this going old fruit?
It has stalled slightly due to this whole 'christmas' business.
Playtesting will have to be put off until after the holidays, as trying to meet up with anyone at this time of year is a bit of a bugger.
The base rules will be the Strange Aeons set, with a few simple modifications to make them work in a slightly different way. The main change will be the campaign system, where you will run a group of 'survivors' in a similar way to running a warband in Mordheim, or a Threshold team in SA.
The group will be collecting resources that will have to spent on food, fuel, ammo, etc and the remainder used in a similar way to Map Pieces in SA to play specific scenarios on the way.
A series of scenarios will need to be completed to continue along the 'Survival Path' and eventually lead your group to a safe place.
This will of course need some playtesting to get the balance of 'Resource Points' achievable in each game correct, to make sure that it is not either too easy or too difficult.
The upside to this break is that I will have time to get all the extra rules etc typed up.
I did start a thread with some of the figures that will be transferring across from my Strange Aeons project here;
http://leadadventureforum.com/index.php?topic=48675.0More updates will appear there.
Of course, this will make a lot more sense when you get your SA rulebook and get a chance to read it.
Great set of rules.
I am sure that you will find them a sound choice.