The Hunt for Kellwrath PART IIBelow is the players’ mission briefing and the battle report from the second and final game of our “Casual Con” weekend Inquisitor mini-campaign.
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REF: Inq/0114354311/SR
AUTHOR: Inquisitor Dunn
SUBJECT: Personal Log Update
THOUGHT FOR THE DAY: Why doesn't glue stick to the inside of the bottle?
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Personal Log Entry M44.59-5
We have returned from our raid on the lair of Karl Demos. What we have learned of Magos Kellwrath’s plans goes beyond even what I had feared and it is imperative that we move with all due haste.
We have learned that when Inquisitor Darkmoor finally located and confronted Kellwrath he discovered that the Magos had already found the location of the artifact know as The Arc. This ancient device was partially uncovered during construction excavations beneath the Balthar City geo-thermal power station.
What disturbs me even more to have learned is that The Arc is none other than the alien mechanism we know by the name of the Portal of Abraxas, which has imprisoned the demon Gaarvaakkazak since its legendary battle with Inquisitor Hartshorn over a millennia ago. Magos Kellwrath cannot be allowed to release the demon, or this world, quite possibly even this entire system, may be lost to the Imperium forever.
From the information learned in our raid we have discovered that Magos Kellwrath intends to redirect the energy from the geo-thermal power station in order to open the Portal of Abraxas and release the demon. We must destroy the fusion generators in order to prevent this, and to gain access to those we must first shut off the power field surrounding them. My inquisitorial override code should be sufficient to force the protective field to shut down. Once that is done then our melta-charges should do the rest of the job on the generators. No doubt Kellwrath will be well prepared to stop us from accomplishing this.
There is no time to linger; we are leaving immediately enroute to the power station to confront Kellwrath. I pray to the Emperor that we will not be too late to stop him.
In service of the throne,
Inquisitor Dunn
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After hastily refitting and rearming following their raid, Inquisitor Dunn’s strike team arrives at the power station determined to stop Magos Kellwrath’s diabolical plan. In order to replace the casualties from their earlier battle, the Inquisitor has bolstered their numbers with another member of his retinue: Braggeldor Thistlebeard, the infamous squat mercenary.
Sister Sascha climbs upward to gain a better vantage point as the party advances cautiously into the power station.
Braggledor spots a power station guard and quietly creeps up behind him, trying to assess if he is friend or foe . . .
. . . while Flavian spots another guard and tries to approach him undetected.
On the catwalks above, Sascha nears another power station guard who turns in surprise and spots her at the last moment. The guard draws his weapon and fires a snap shot which goes wide over her shoulder.
In a flash Sascha rushes forward and quickly dispatches the guard with a near point-blank round from her bolt pistol.
With the alarm raised and the battle now joined Flavian wastes no time in eliminating another guard with a bolt round of his own.
The Squat takes aim with his autogun and advances from cover toward the surprised enemy.