Well, I've had a chance to read through more of the rules. I like the way the camps and baggage trains work. The other habitats seem like they might get annoying after a while.
There is a hell of a lot of padding in the text! It claims to have two editors but they certainly didn't edit anything
out! I don't know why (except to pad out your page count) is it necessary to repeat every special rule for each troop listing it is used with.
Example: Shoot (x) - means the unit can fire missiles and when it rolls the dice to hit it needs "x" or better to hit. That is explained in the Shooting section and then in every single troop type that has missile weapons!
The way defense dice work from shooting is a little screwy. Unformed units get 1 defense die per figure, formed get 1/2 their number, presumably b/c being a denser target they are easier to hit. OK, on the surface that seems to work. but as the unit gets smaller due to casualties it's defense dice get fewer meaning it takes casualties quicker...that part is screwy and where the mechanism fails.
The concept of doing everything based on the leader model is another gimmick that falls short, IMO. For one thing, it is possible to be in what most players and rules would consider the frontal arc of a unit and still have that unit count as "Shieldless"!
It's a very pretty book but the closer one looks the bigger the cracks are getting.
