So an 8 player game with 5 or so figures on each side? How long did it take to play?
I got to see several turns on Friday, and I think that was the 7-player game. Just guessing, but I think they probably played for about 4 hours.
Did you alter any of the standard rules to make it work better? I can't get my head around moving one figure from your force at a time with a game that big, it sounds a bit disjointed?
As far as I could tell, it was straight Pulp Alley mechanics. I think there were a few factors that really held it together --
1. The Pulp Alley mechaincs are designed to play fast, so they didn't get bogged down.
2. The player with Initiative (whoever it happened to be at the moment) really helps to keep the game moving by almost acting as a mini-GM.
3. Most importantly, Jaye is a seasoned veteran of BIG table games and plays with 6-8 players on an almost weekly basis. The extra work he did before the game, laying out the backgrounds and goals for each league, really helped hold everything together.
Did you have any encounters (monsters/wild animals) and if so, how did they fit into the rounds/activation?
This sort of stuff easily fits into the turn sequence as
Perils, either from the Fortune Cards or pre-planned -- which is how he handled the big monster on top of the mountain.
I'm looking at a 4 player game which is as much versus the environment as each other and trying to figure out how it will work.
The peril and plot point mechanics in Pulp Alley are intended to cover environmental dangers and encounters. Please let us know if you have any other questions.
Dave
Pulp Alley