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Author Topic: Road/Kill Ultimate Car Combat  (Read 2090 times)

Offline owenmp

  • Student
  • Posts: 11
    • Seattle Washington Autoduel Team HQ
Road/Kill Ultimate Car Combat
« on: 21 May 2013, 04:13:56 AM »
Miles Holmes, the creator of the automotive combat console games Full Auto and Full Auto 2, has created a new miniatures game called Road/Kill Ultimate Car Combat.

A Kickstarter campaign for Road/Kill will begin on May 31st.


New Game Round-up: Foragers, Fallen, Star Trek: Attack Wing and Road/Kill Ultimate Car Combat
http://www.boardgamegeek.com/blogpost/19517
BoardGameGeek
May 19, 2013
 

Kickstarter Beta-site for Road/Kill Ultimate Car Combat
http://www.rkcarcombat.com

 
The Infinity Gate
http://www.infinitygate.com
 

Twitter: Miles Holmes ‏
@InfinityGate
https://twitter.com/InfinityGate
Michael P. Owen
Seattle Washington Autoduel Team
http://www.seanet.com/~owenmp/swathome.html
http://owenmp.wordpress.com

Offline Viper

  • Mad Scientist
  • Posts: 519
  • Sunny Scotland
Re: Road/Kill Ultimate Car Combat
« Reply #1 on: 01 June 2013, 11:52:44 PM »
In the video they say the cars are "micromachine sized", I asked them about that cause MMs tend to vary a little in size.

They got back to me saying at this early stage the pedestrians they were considering were a similar size to the larger Epic infantry mini, the likes of ogryns and nobs.

I think that makes it about 10mm scale maybe?

Though saying that with it being a future post apoc/scifi type setting enclosed vehicles of any scale close to that would probably look fine, things only start maybe going a bit weird when you have models on foot and in vehicles that might be all different sizes.
Nemo me impune lacessit
Wha daur meddle wi' me?

 

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