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Author Topic: Boomville 2.0 (Shop, Jail, Hotel, Town Hall & Casino 0.5)  (Read 25937 times)

Offline moonshado

  • Mad Scientist
  • Posts: 552
Re: Boomville 2.0 (Shop, Jail, Hotel)
« Reply #15 on: August 14, 2013, 06:06:34 AM »
That is really impressive work. Very envious of your talents.

Offline Treebeard

  • Mad Scientist
  • Posts: 732
  • Lazy French Painter
    • Painting Log
Re: Boomville 2.0 (Shop, Jail, Hotel)
« Reply #16 on: August 14, 2013, 08:35:48 AM »
Wooooh !
Can't wait seeing them painted.
You're not allowed to take a break :p

Offline Cholly

  • Scientist
  • Posts: 425
  • Put the gun down.............Please?
Re: Boomville 2.0 (Shop, Jail, Hotel)
« Reply #17 on: August 14, 2013, 10:38:43 AM »
That Hotel is AMAZING  :-* :-*
Can't wait to see more of Boomville!
(As I typed the above you added the jail and I con only say WOW!)
More please!
« Last Edit: August 14, 2013, 10:43:20 AM by Cholly »

Offline crancko

  • Bookworm
  • Posts: 81
Re: Boomville 2.0 (Shop, Jail, Hotel)
« Reply #18 on: August 14, 2013, 11:59:27 AM »
I have no words...  :o :o :o

Offline FifteensAway

  • Galactic Brain
  • Posts: 4659
Re: Boomville 2.0 (Shop, Jail, Hotel)
« Reply #19 on: August 14, 2013, 02:48:38 PM »
Echo all the praise.

Might I suggest you consider using wood stain (try mixing it with denatured alcohol to dry better and reduce warping).  There is a considerable range of color options available.  Just experiment first on scrap pieces of wood to ensure you like the look and that it will work with the material you are using - might not react well with that Poladur (not familiar with that product.)

Offline Antaak

  • Bookworm
  • Posts: 59
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #20 on: August 14, 2013, 03:33:24 PM »
Wonderfull job! :-*

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
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Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #21 on: August 14, 2013, 05:39:16 PM »
Oh my! hotel and town hall are IMPRESSIVE!

just some questions: What do you use to cut the balsawood? and which glue? what kind of project-blueprint do you organize before?

Thanks ;)

Offline geboom

  • Bookworm
  • Posts: 83
    • http://www.shiftinglands.com
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #22 on: August 14, 2013, 06:48:05 PM »
With the Town Hall posted there is one building left that I have to post. Working on the roof at the moment so I hope to get this big bad building on line next week.

Thanks again for all the comments.

Thanks FifteensAway for your suggestion on painting the buildings. I will try out several techniques and see what I like most.
I am interested in your opinions on colours for these buildings as well.

In the near future I will add a balsa wood tutorial on my site and explain some of the techniques I used. I made some pictures of the proces of cutting, pressing and graining the wood so that topic will be up soon.

Sangennaru;
A simple hobby knife and fast drying woodglue is almost everything you use.
Problem with my projects is that I rarely make any drawings. I start off with a rough idea ( mostly, I cut some styrodur sheets and form a flat base. from there I start building.
Ideas roll in once I start building so in most cases I do not now how a project will look like in the end at the start of a project.

If you happen to visit upcoming Spielzug Hannover, Crisis Antwerp or Tactica Hamburg you probably can inspect these buildings your self.

Cheers,

Geboom.

Offline Heisler

  • Scientist
  • Posts: 488
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #23 on: August 14, 2013, 07:39:52 PM »
I quite like the exterior of the town hall, although I'm not fond of the water tanks. That implies indoor plumbing and I think it really breaks up the elegance of the structure overall. The main staircase is great but there doesn't seem to leave much room for useful rooms on the second and third floors. Ultimately its a great structure and a great game piece, the interior layout just leaves me scratching my head a bit.

I think you would have been fine doing in the entire building in stone if you wanted to. While most western towns lacked a town hall (usually a local saloon served as the town hall) those towns selected as the county seat often were built it entirely of stone or brick. Often there would be at least one important building constructed from brick or stone especially in towns the hoped for some kind of on going, future banks are often good candidates.
Here is an example from Silverton Colorado built when almost all the rest of the town was still wood, or google images of Silver Plume Colorado, every building is wood, except the school (which is massive).


« Last Edit: August 14, 2013, 10:38:41 PM by Heisler »
It's NOT denial. I'm just very selective about the reality I accept. -- Calvin (Calvin and Hobbes)

Offline Elbows

  • Galactic Brain
  • Posts: 9472
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #24 on: August 14, 2013, 08:44:59 PM »
I love it, and I think it suits the purpose fine: something to play on/in.  I find many buildings to be the opposite.  Not nearly enough stuff to engage the gamers in.  I think the water towers add charm (well maybe one would have sufficed!)
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Offline Admiral Benbow

  • The Queen's Own Gizmologist
  • Moderator
  • Scatterbrained Genius
  • Posts: 2743
  • "Creativity is a drug I cannot live without."
    • The Benbow Workshop
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #25 on: August 14, 2013, 08:57:13 PM »
Absolutely top notch work here, Gerald!
 :-* :o :-*

Offline FifteensAway

  • Galactic Brain
  • Posts: 4659
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #26 on: August 15, 2013, 05:55:09 AM »
Geboom,

You have set a new standard to be emulated by others (whether they 'borrow' or 'steal' your ideas).

Color depends to a degree on where you choose to locate your town and how old you intend it to be.  With the name Boomville, that suggests a very new and likely very temporary town - so perhaps not so much the aged look.  Some of the figures suggest the desert southwest which leans colors in one direction (sandy or reddish undertones).  If you do go with my stain idea, you have quite a spectrum to choose from but I'd opt for closely related colors if not the same for the basic wood with some brighter bits of color here in there to better distinguish the individual structures.

Astonishing work.

Offline The Voivod

  • Mad Scientist
  • Posts: 836
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #27 on: August 15, 2013, 08:56:07 AM »
Awesome stuff.
almost makes me want to start a western gaming system, because that looks loads of fun to make (even though mine wouldn't look half as nice.

I'll keep the playing with shapes in mind when making my next fantasy buildings though, should fit an inn or such just right.

As for the new building, I have to hazard a guess and say: church?
'Mercy? I am far to brave to grant you mercy.'

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #28 on: August 15, 2013, 10:23:56 AM »
 :o
The Master Builder is back!

Stunning work, sir, absolutely gorgeous.
Words cannot do these wonders justice.
 :-* :-*

Love it already, cant wait for you to continue....


Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Boomville 2.0 (Shop, Jail, Hotel & Town Hall)
« Reply #29 on: August 15, 2013, 10:28:54 AM »
Good God man!  Those are orgasmic.  The lowered interior walls are an especially brilliant innovation.  I can't wait to see these painted. 
This is my boomstick!

 

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