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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1733873 times)

Offline Lost Egg

  • Mastermind
  • Posts: 1378
Re: The LAF Games Workshop Discussion Thread
« Reply #8655 on: August 01, 2018, 07:21:59 PM »
I believe the generators are fluff only with no rules. I think the idea is that they encourage players to create a story for their team to better convert them with a sense of character but as I said, there are no rules.
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new

Offline Jagannath

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Re: The LAF Games Workshop Discussion Thread
« Reply #8656 on: August 01, 2018, 08:00:58 PM »
They're OK. Here's an example result from the Imperial Guard entry:

Catachan Name: Gunnarsen
Background: Penal Trooper (then a short paragraph of fluff)
Mission: (sort of their 'motivation') Hold at All Costs (then a short paragraph of fluff).
Squad Quirk/Trait: Faithful (fluff)
Specialist: Dutiful.

They're quite good prompts - the way they can interact with each other gives you a few good ideas. I suspect there's significantly better ones out there, but personally I find it very exciting that GW is including these small, pseudo-RPG bits in their games.

Offline Lost Egg

  • Mastermind
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Re: The LAF Games Workshop Discussion Thread
« Reply #8657 on: August 01, 2018, 08:14:38 PM »
Just been watching a bit of the Clone Wars series...I was really getting the vibe that Kill Team could be used to recreate those sort of battles in 40k.

It's a shame that there aren't any rules for light vehicles yet as sentinels and such like would be fun even if they were lighter versions or something.

Offline thenamelessdead

  • Scientist
  • Posts: 292
  • I've made a huge mistake...
Re: The LAF Games Workshop Discussion Thread
« Reply #8658 on: August 01, 2018, 08:38:17 PM »
It's a shame that there aren't any rules for light vehicles yet as sentinels and such like would be fun even if they were lighter versions or something.
Time to bring back Tin Boyz methinks.

Offline FionaWhite

  • Mad Scientist
  • Posts: 590
  • The Fox Fantastic
Re: The LAF Games Workshop Discussion Thread
« Reply #8659 on: August 01, 2018, 09:44:58 PM »
I believe the generators are fluff only with no rules. I think the idea is that they encourage players to create a story for their team to better convert them with a sense of character but as I said, there are no rules.

Ah, sorry - I wasn't very clear. I meant the gameplay rules themselves being, by the sounds of people, rather lacklustre, not that the background generators themselves needed to have rules.  :)


They're OK. Here's an example result from the Imperial Guard entry:

Catachan Name: Gunnarsen
Background: Penal Trooper (then a short paragraph of fluff)
Mission: (sort of their 'motivation') Hold at All Costs (then a short paragraph of fluff).
Squad Quirk/Trait: Faithful (fluff)
Specialist: Dutiful.

They're quite good prompts - the way they can interact with each other gives you a few good ideas. I suspect there's significantly better ones out there, but personally I find it very exciting that GW is including these small, pseudo-RPG bits in their games.

That does sound nice, thank you.  Could definitely use those with ITEN...

I really have no idea what I'm doing.

Offline AWu

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    • War is the H-word
Re: The LAF Games Workshop Discussion Thread
« Reply #8660 on: August 03, 2018, 01:12:40 PM »
I love this art so much.. New but soo Confrontation at the same time


Offline Coenus Scaldingus

  • Mad Scientist
  • Posts: 669
Re: The LAF Games Workshop Discussion Thread
« Reply #8661 on: August 03, 2018, 07:51:41 PM »
Absolutely - pure class that. I'm very much looking forward to any and all Necromunda models to be released in the next year or whenever they'll come out. Quite a few interesting designs from the look and sound of things.
~Ad finem temporum~

Offline beefcake

  • Galactic Brain
  • Posts: 7460
Re: The LAF Games Workshop Discussion Thread
« Reply #8662 on: August 03, 2018, 10:41:24 PM »
Just bought the kill team book (ebay rather than NZ prices)
Looks like I'll be getting a couple more lictors for an all lictor kill team with some variations.
Also a good chance for bringing out the old school genestealer cult.


Offline AWu

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    • War is the H-word
Re: The LAF Games Workshop Discussion Thread
« Reply #8663 on: August 03, 2018, 11:46:37 PM »
Always loved the idea and art but not the model themselves of Lictor. Current one is quite cool but failcast :(

Offline beefcake

  • Galactic Brain
  • Posts: 7460
Re: The LAF Games Workshop Discussion Thread
« Reply #8664 on: August 04, 2018, 02:44:42 AM »
Just found out a couple of days ago I have a 10 pound ebay voucher since I haven't spent anything on there in ages. Was going to buy something anyway!

Offline Belligerentparrot

  • Scientist
  • Posts: 496
Re: The LAF Games Workshop Discussion Thread
« Reply #8665 on: August 05, 2018, 12:36:12 PM »
Looking at the Cawdor sprue on the GW site, I'm kinda surprised. On the plus side, it looks waaaay less fiddly than those fuckin' van saars, but it also looks like there aren't as many options as you might expect. Only one heavy weapon, for example (it is the silly panzerfaust-bow).


Offline AWu

  • Mastermind
  • Posts: 1350
    • War is the H-word
Re: The LAF Games Workshop Discussion Thread
« Reply #8666 on: August 05, 2018, 03:48:36 PM »
Eschers have none.

What bugs me are only 2 basic weapons not mounted on the spears + 4 pistols+flamer pistol).

I guess they are forcing the theme.
On the other side Cawdor wont be difficult to convert.

From one perspective this is very cool but as old time Necro players I miss my choice. Ive never adopted houselist in my 1st ed campaigns.
Updated weapons list are some relief but they are missing some stuff. I would prefer to rise the price of the boltgun by ex 10 creds in Eschers than ommit it altogether.
Especialy when its available in the market as common equipment.
« Last Edit: August 05, 2018, 03:52:11 PM by AWu »

Offline tjgreenway

  • Bookworm
  • Posts: 60
Re: The LAF Games Workshop Discussion Thread
« Reply #8667 on: August 08, 2018, 03:00:29 PM »
It's a shame that there aren't any rules for light vehicles yet as sentinels and such like would be fun even if they were lighter versions or something.

I reckon something will eventually appear for using bigger models in games, probably aimed at narrative or open play. For a friendly game between friends, though, it'd be easy enough to write in walkers and the like as a kind of challenge scenario, with the stat lines being pretty much the same as their 40k counterparts (I know some amendments have been made in cases, but it should be easy enough to eyeball whether something needs a change or not for casual play  :D )

Offline Coenus Scaldingus

  • Mad Scientist
  • Posts: 669
Re: The LAF Games Workshop Discussion Thread
« Reply #8668 on: August 11, 2018, 10:08:36 AM »
This may just be my favourite product GW has done in ages. A set of measuring sticks shaped like some of Middle-earth's iconic weapons - in sizes relevant in game to the particular weapon (e.g. Sting is 4", the movement distance of a Hobbit). They're pointless yet useful. They're glorious.


Offline zemjw

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 2132
    • My blog
Re: The LAF Games Workshop Discussion Thread
« Reply #8669 on: August 11, 2018, 10:09:42 AM »
Adeptus Titanicus up for pre-order - link
Won't spoil the surprise by giving away the price, but it's probably as well not to have your mouth full of water when you look at the page  :o

 

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