Hi All,
A couple weeks ago I put on a post-apoc scenario for a couple gaming groups than I chum with. The scenario is built around a few lines in 'Metro 2033' where an old timer tells the hero, Artyom, about a Russian tank crew which survived the initial nuclear attacks and so decided to go AWOL and head into the interior. The crew ultimately sets up in an assumably 'safe' area of the country, digs in their tank, and begins establishing a village around it.
I found this to be really compelling and thought it would be a great foundation for a skirmish scenario. I used the new 'Chain of Command' rules from TooFatLardies, while adding a few extra rules mechanics for some 'After the Big One' flavour.
Here are a few shots from the game:
A group of old-timer Spetsnaz debussing from their APC (all of them with bad knees and marinated in vodka). Figures by Lead Adventure and BTR from Imprint.
'Zone Raiders' close assault settlers in entrenchments. Figures by Copplestone, GW and Pig Iron - entrenchments from Architects of War.
There was much fun and mayhem. If you're interested you can check out the full AAR (with lots of pics) on my blog:
http://analogue-hobbies.blogspot.ca/2013/09/worst-case-scenario-8-brothers.htmlThanks, and have a great day!
Cheers,
Curt