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Author Topic: Anarchy Offline - Coloured streetlights + a portal to the Shadowlands (Page 37)  (Read 103973 times)

Offline Captain Blood

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #150 on: 10 February 2014, 04:11:41 PM »
Love those stalls Paul. Brilliant  :)

Offline matakishi

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #151 on: 10 February 2014, 04:13:34 PM »
They're laser cut things from Micro Art. They're marketed as Steampunk or similar but suit my setting admirably as the 'trader' parts of the settlements can be very low tech.
I've ordered another set, the three awnings cost £7.99 together, and some Lead Adventure Post Apoc merchants to man them and I'm currently painting up the barrels and gas canisters to complete the trade goods piles.

In the meantime some character figures will be here soon from eBay after a bit of a disaster with my original November order.
Things are progressing.

Offline cheetor

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #152 on: 10 February 2014, 04:31:58 PM »
They're laser cut things from Micro Art. They're marketed as Steampunk or similar but suit my setting admirably as the 'trader' parts of the settlements can be very low tech.

I really like them.  They will compliment the LAM traders very well.  Cool stuff.

I have a box of crates of foodstuff and other goods (from Fenris I think) for a planned market for my PA town.  I must reexamine Micro Art Studios...

As a Space Channel 5 fan, Im looking forward to seeing more of the characters for this project . 

Offline matakishi

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Re: Anarchy Offline - More stuff including Bazaar WIP (Page 11)
« Reply #153 on: 18 February 2014, 02:24:54 PM »
Here's the completed Bazaar. Most of the scatter stuff in from Fenris.

There's a gallery of more photos here:
https://plus.google.com/photos/102655438736593856896/albums/5981737969123803153
which will be up on my site later once I've prepared a dedicated AO scenery page.







Next up, some Shadowlands spirits and then more player characters
http://www.matakishi.com/anarchyofflineproject.htm

Offline cheetor

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Re: Anarchy Offline - Completed Bazaar (Page 11)
« Reply #154 on: 18 February 2014, 03:09:58 PM »


Thats really great.  usually when I see model bazaars/markets they look like they are too flimsy to survive actual gaming with, but this looks durable too.

I want to put something like that together for playing Fistful of Kung Fu style games on as well as using it as general terrain. 
Very nice.


Offline OSHIROmodels

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Re: Anarchy Offline - Completed Bazaar (Page 11)
« Reply #155 on: 19 February 2014, 08:13:10 AM »
Very busy  8)

cheers

James

Offline Mason

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Re: Anarchy Offline - Completed Bazaar (Page 11)
« Reply #156 on: 19 February 2014, 08:22:10 AM »
That looks bloody brilliant, Paul.
 8) 8)


I do keep looking for a shifty looking fella with a sheepskin coat and a briefcase though....
 ;)


Offline Jonas

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Re: Anarchy Offline - Completed Bazaar (Page 11)
« Reply #157 on: 22 February 2014, 09:20:56 PM »
This looks very impressive  :o

Offline matakishi

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Re: Anarchy Offline - lots of new stuff (Page 12)
« Reply #158 on: 24 February 2014, 07:19:29 PM »
I do keep looking for a shifty looking fella with a sheepskin coat and a briefcase though....
 ;)

Here he is, a used Phasefront hover board trader. Traders are a Player character option.



More Player characters, poor photos I'm afraid but these are interim ones. Once all the Player character options are done (won't be long) I'll take proper photos of them in their pairs and there'll be a bit of a better explanation too.

Fixers:



A Bureaucrat and 2 of the robot bodyguards:



A pair of Adventurers and some of their morphed forms, Adventurers shape change to boost their attack and defence capabilities.



More creatures, some more Hecklers bringing my total to four:



More Blood Creepers bringing my total to eight and a transforming boss:



Some Shadowlands spirits:



And finally a scrap golem who will make a fine lackey for the Trash King:



No details on the project page, sorry.
http://www.matakishi.com/anarchyofflineproject.htm

But I am splitting everything into separate sections because the project has grown so big so there'll be an update on this soon. The new sections have more information about the people, setting, creatures etc.

Offline matakishi

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Re: Anarchy Offline - Lots of new stuff (Page 12)
« Reply #159 on: 26 February 2014, 07:40:31 PM »
Some of the finished Player Characters.

Fixers:



Doctors:



Bureaucrats:



Adventurers (still no leets):



Incomplete People of Rubi-Ka page is here for more details:
http://www.matakishi.com/anarchyofflinepeople.htm

Main project here:
http://www.matakishi.com/anarchyofflineproject.htm

Offline warburton

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Re: Anarchy Offline - Player Characters (40 new miniatures, Page 12)
« Reply #160 on: 26 February 2014, 09:45:50 PM »
Impressive!

Online sundayhero

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Re: Anarchy Offline - Player Characters (40 new miniatures, Page 12)
« Reply #161 on: 26 February 2014, 11:52:43 PM »
Really cool. What I find impressive is the way you (well) paint so much minis and build nice scenery in the same short delay. My own projects are progressing so slowly even if all my free time is spent on these.  :o

Offline AKULA

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Re: Anarchy Offline - Player Characters (40 new miniatures, Page 12)
« Reply #162 on: 27 February 2014, 07:57:09 AM »
Bags of character as always

 :)

Offline Mason

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Re: Anarchy Offline - Player Characters (40 new miniatures, Page 12)
« Reply #163 on: 27 February 2014, 08:30:24 AM »
Love all the new additions!
 :-*

This project is already far bigger than I thought it was going to be when finished.
HUGE!
 8)


Offline matakishi

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Re: Anarchy Offline - Player Characters (40 new miniatures, Page 12)
« Reply #164 on: 27 February 2014, 06:53:02 PM »
Only a small selection will be on the table for any one scenario. The world of Rubi-Ka is interesting and varied though so each setting can be very different from the last.
The Omni-Tek outposts and centres are built with grey dystopian buildings and have a very sombre feel. The Clan outposts are in the deserts and have a lighter, more eastern feel. The outlaw camps are very ramshackle and temporary looking, much like shanty towns.

Omni:



Clan:



Outlaws:



The areas of Alien incursion are wastelands, mostly in the non terraformed parts of the planet, very toxic to humans and the Shadowlands, the mysterious parallel dimension to which the Jobe scientists opened a portal not so long ago, are lush forests and grasslands out of which jut the ruins of the ancient Xan civilisation. The farther reaches of the Shadowlands encompass icy wildernesses and even underwater locations before the hellish realms of, first Inferno, and finally Pandemonium where the Beast guards The Source, the spring from which all life in the universe flows.

Shadowlands:





Obviously the Beast, once discovered, was slain by loot hungry opportunists and his death signaled the start of the alien invasion by the Kyr'Ozch who bomb human cities and attack their settlements without mercy.

There's a lot to see and do in Anarchy Offline :)

Here's a link to the completed People of Rubi-Ka page which has more background information than the project page.
http://www.matakishi.com/anarchyofflinepeople.htm

« Last Edit: 15 June 2014, 11:37:49 AM by matakishi »

 

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