I had a long hard look at it. It's very '1980s' in style, despite the modern presentation. In my opinion, it's overly complex. Most of the complexity appears to be there only to be complex - in that very 1980s way, the author assumes that more detail equates to a better game. I think we're beginning to discover - via the likes of Rich Clarke's 'Lardy' rules (and others) - that you can have games which are both more fun to play and a better simulation, simply by being 'clever' about learning which parts of combat actually matter and only modelling those explicitly in the rules. I didn't waste my money on a set.