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I am not sure if this is the right place to post this. But I am sure a mod will move it then..I just saw this new kickstarter.https://www.kickstarter.com/projects/4thwar/4thwar-equipment-wargaming-tableIt is a cardboard gaming table!? And it is being marketed by a rather largebreasted woman.For a long time I have felt that kickstarter was being used and abused by people with projects that did not really need a kickstarter. Why for instance are Reaper, CMON and Mantic doing kickstarter, they are large established companies. When they have a project they should just do it. They only use kickstarter as a an anvertising tool and to take pre orders. And I don't think that was the original idea behind kickstarter.And then there are people with halfbaked completely unoriginal ideas who try and raise money for yet another dungeon crawl/zombie apocalypse game and swear that it is completely different from the hundreds of other similar games out there.But with this particular campaign I kind of feel like a new low has been hit.
One of my pet peeves is when people talk about the trials and tribulations of their private life as an excuse for business failures. That's what your personal Facebook account is for. We all suffer setbacks and small tragedies in our life, it is not a valid reason for business failings and frankly a customer should not be expected to swallow it, nor even be exposed to it.<snip>
Possibly not in this case, but I do think my wife getting terminal cancer, or my kids dying in an airplane disaster, or my getting deployed to Afghanistan, or some other major disruptive event in a life might derail a project. The honorable/correct <even if not legally mandated> thing to do, if possible, is to refund as far as possible the funds people invested in your failed project. IMHO.YMMV.Gracias,Glenn
It worth pointing out that this is Kickstarter - these people are often amateurs, with experience of business plans or other such professional things. I find it harder to come down on folks like that because they really did have no idea what they were getting themselves into. That's where a backer needs to understand that they are backing a high risk project. Caveat Emptor! Amateurs are pretty easy to spot, the biggest flag being no previously completed project. As far as refunds go, if the money's gone, it's usually gone. Been paid out as salaries, or blown on an overseas manufacturer who dicked them around (oh the nightmares I've heard from folks thinking "... and we'll just get a factory in China to produce it cheaply!"), or frittered away in any of the thousand ways a business neophyte can lose their shirt. If the project was actually conducted in good faith (i.e. salaries and suppliers were actually paid and the money wasn't just embezzled), I find it hard to justify punitive action. I mean, this is the whole original idea behind Kickstarter - amateur, crowd-sourced, venture capital. That's risky stuff! The confusion comes in where people think that projects on Kickstarter are guaranteed, which has become a problem due to established companies using Kickstarter as a lazy preorder system. In my mind, it's much more that Kickstarter is to blame for this state of affairs than any individual creator, since they are obscuring the risk involved in a project by taking a hands-off approach to risk assessment, by letting large established players muddy the waters, and refusing to provide any sort of ranking for risk, which gives investors a false sense of security. I think that what Kickstarter should be doing is assigning a two, three, or even five-tier risk category. Example:(1 - Greatest Risk) A new project from an untested creator with no history, with a large or ambitious financial goal (say anything over $25,000)(2 - Moderate risk) Any project from a small creator or company with at least one previous successful project. Any new project from an untested creator with no history, with a modest financial goal (under $25,000)(3 - Low risk) Any project from a large established playerTo be fair to Kickstarter, this may be a liability issue, where if they pass a risk judgement on something they will be liable. But I'm not sure if that would be true if the categories were broad, simple, and applied by basic rules (as in my example above), rather than an individual doing analysis.
I think that it's a bit of a grey area. Not all VC's or investments result in straight equity - some takes the form of bonds, etc. (especially when an established company is trying to raise funds), so the expectation is of a profit and not equity. In KS's case, the bond analogy loosely fits because you expect a return (your loot), but not direct equity.At the risk of repeating myself, Kickstarter's original sales pitch was (and still is, to some extent) essentially crowd-sourced investing. This may not be particularly truthful, but I suspect that the waters being so muddy is very much the way Kickstarter wants things.
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