Thanks Gentlemen! I'm loving the minis, and have 80-90 based and primed!
I've put together the follwoing factions that have 8-15 members each, but most average 10.
The Home Gang (My Gang)
The Gully Gang (Former town scum, now wasteland scum)
The Palumbo Gang (A group from a little west of our territory. There is an uneasy truce and cooperation between the Palumbo Gang and the Home Gang, the leaders knowing each other from before the Fall.)
The HaztMat Team (A team of yellowsuited people from Camp Downton Laboratory, a Department of Energy lab often call the American Cern)
The Police (This is nothing more than the remenenats of the former Island Police and are now just another competing gang, just in many cases better armed)
The Military (They come in by Blackhawk, and they leave by Blackhawk. They seem to be the least effected group, but have yet to make contact with any other group)
The Main Force Patrol (The remnants of the Island Highway Police, again, another competing gang with better access to kit)
The National Guard (Soldiers from the nearby National Guard Base have formed up and claimed an area of territory)
Foreign Troops (There is a contingent of foreign troops also moving in and out of the area, but as with the Military, no other group seems to have made contact with them)
This represents the regional players I have prepared for the area. I have a city board getting finished, the rural board is done, borrowed from other games, and I plan to use Dwarven Forge product to make the cold war/post-9/11 bunkers that most groups have acquired
I'll have some more groups as well, just for variety and random encounters.
Thanks for all the support Mates!