If the number of painted miniatures is anything to go by, I have an abiding interest in post-war and near futures games set in Africa (I don't do present day conflicts, its too confronting). Clearly, I don't have enough figures though, because I signed up for the Spectre Miniatures Kickstarter
https://www.kickstarter.com/projects/1660604196/spectre-miniatures to get some more.
To go along with the cool miniatures, Spectre are producing some rules, currently in beta. Now these rules are quite close to a set I produced called "Combat Stress". However, I stopped developing these as I wanted to play the rules, not be responsible for writing them.

My hope is that the Spectre Operations, can fill a gap between Flying Lead (which can only handle a squad), and Battlefield Evolution. Anyway, Mr. Wong and I decided to give the rules a playtest

For reasons I will explain later, this report, is very short, but as far as we can judge from an early beta, the rules look pretty good.

Having said that, I have suggested a few ideas to the rule's authors that we tested out: these being:
1.Instead body armour making you a harder target, it subtracted one from the lethality roll
2.Instead of the shooter having to equal or exceed the defenders score to hit the shooter had to exceed the score (this made shooting elite troops harder)
3.Instead of a lethality roll of '1' being a 'lucky miss', we made it a 'light wound' causing two suppression
4.We didn't reduce suppression in the shooting phase. Actually we forgot, but this step seems redundant.
5.When Suppression exceeded command, a soldier panics. 'Panic' means they were moved by the opponent in his or her turn. A panicking soldier most both move 6" away from all enemy and end its move in cover, or else gain one more suppression.

At this stage there is only one scenario, which is for some militia to get a high value asset to safety while being pursued by some special forces. The battlefield is shown below.

More on my blog
http://macslittlefriends.blogspot.com.au/2014/06/spectre-operations-beta-rules-playtest.html