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Author Topic: 28mm naval rules  (Read 5740 times)

Online OSHIROmodels

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28mm naval rules
« on: 15 June 2014, 09:21:52 PM »
Putting it here as its a broad question  :)

I'm looking into doing various periods with ship 'combat' and need a set of rules that can be tinkered with.

The time range will be from Roman up to late Victorian, a broad span I know but all I'm after is some very basic mechanics for movement and boarding etc. guns etc I can sort out later. If the rules could include oars and sails that would be great.

Thanks in advance anticipation  :)

cheers

James

Offline Hu Rhu

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Re: 28mm naval rules
« Reply #1 on: 16 June 2014, 11:05:34 AM »
Feel free to use my pirate ship action rules. Copy sent by PM. They at least will do for your tinkering.  :D

Online OSHIROmodels

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Re: 28mm naval rules
« Reply #2 on: 16 June 2014, 11:07:08 AM »
Feel free to use my pirate ship action rules. Copy sent by PM. They at least will do for your tinkering.  :D

Cheers Gary, will certainly have a look and butcher if necessary  :)

(not saying that in a bad way of course).

cheers

James

Offline Dr. Zombie

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Re: 28mm naval rules
« Reply #3 on: 16 June 2014, 11:35:36 AM »
This is also relevant to my interests.

Offline Diplomatist

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Re: 28mm naval rules
« Reply #4 on: 16 June 2014, 01:40:06 PM »
I've never played Blood, Bilge and Iron Balls but it's had decent reviews. 

I've also a new copy for sale on my website - http://diplomatist2.wix.com/diplomatist-res#!books/cee5 - for £7.50  lol

Offline Sir Barnaby Hammond-Rye

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Re: 28mm naval rules
« Reply #5 on: 21 June 2014, 12:27:15 AM »
Other options: Flagship Games did a set called "Pirates" and there are the "Cog Wars" family of rules which span ancients through to the Renaissance and IIRC Pirates era.

Offline Jakar Nilson

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Re: 28mm naval rules
« Reply #6 on: 21 June 2014, 03:48:57 AM »
Other options: Flagship Games did a set called "Pirates" and there are the "Cog Wars" family of rules which span ancients through to the Renaissance and IIRC Pirates era.

Yes. Pirates! 3rd Edition allows you to play with Roman triremes all the way to ironclad monitors and submarines! Also, historical and fantasy crews.
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Online OSHIROmodels

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Re: 28mm naval rules
« Reply #7 on: 21 June 2014, 06:34:02 AM »
Sounds good to me  :)

Thanks for the continued input chaps  8)

cheers

James

Offline Captain Blood

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Re: 28mm naval rules
« Reply #8 on: 21 June 2014, 08:23:58 AM »
What are you up to now James?  :)

Offline Malamute

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Re: 28mm naval rules
« Reply #9 on: 21 June 2014, 09:05:21 AM »
What are you up to now James?  :)

God only knows ::)

He's got far too much time on his hands this week ;)
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Offline Silent Invader

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Re: 28mm naval rules
« Reply #10 on: 21 June 2014, 09:48:26 AM »
I am always fascinated by James' hints towards a new project  :D

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Offline Captain Blood

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Re: 28mm naval rules
« Reply #11 on: 21 June 2014, 01:06:04 PM »
Should I be painting those 10mm figures?  ;)

Online OSHIROmodels

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Re: 28mm naval rules
« Reply #12 on: 21 June 2014, 02:41:36 PM »
Nothing new chaps (well, some of it is...).

I need a catch all set for my samurai, Edo period steamships and the eventual roman ships I intend on doing.

It'll be good if it works for any period as our current two rules sets seem to do  :)

cheers

James

Offline grant

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Re: 28mm naval rules
« Reply #13 on: 22 June 2014, 02:31:03 AM »
AHA! That's what the Rigging book is for!  lol
It’s a beautiful thing, the destruction of words - Orwell, 1984

Online OSHIROmodels

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Re: 28mm naval rules
« Reply #14 on: 22 June 2014, 03:35:58 AM »
AHA! That's what the Rigging book is for!  lol

You got me  lol

cheers

James

 

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