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Author Topic: Re: Fallout : New Vegas Project: In game pics 16/01/2015  (Read 19410 times)

Offline Marauderman

  • Librarian
  • Posts: 190
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #30 on: September 25, 2014, 06:16:28 AM »
Great Board Shuby, love your Linoleum Road idea, been thinking the best way to make a gaming road for a home game, it was going to be a for a modern to Future post apocalyptic style game your sculpted linoleum idea is great . Also your ruin building look fantastic.

 

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27728
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #31 on: September 25, 2014, 06:32:25 AM »
That building looks great on the inside although I might suggest a few more details for the exterior. Lintels for the windows, a bit more architrave etc  :)

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Shuby

  • Bookworm
  • Posts: 71
    • 28mm from hell
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #32 on: September 25, 2014, 10:29:51 AM »
Thanks for comments .

For the linoléum it was a révelation for me  :o. I was thinking about a good looking and easy way to make post apo roads and i am happy with the result . It's very fast to do and they make résistant and easy applicable scenery.

I must recognize that the exterior of the ruins is a little "cheap". But i would do a pannel of the differents buildings you can find in the game. So i choose to start with one of the more "simple" with concrete walls. (we can imagine that all the other matérials had been destroyed by time or scavenged...)
Like this one.



But the others will get more details ... ;)

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3516
    • Make and Paint Blog
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #33 on: September 25, 2014, 12:48:37 PM »
The rubble is a super touch, just enough for the perfect fallout 3 vibe. I like the floor tiles and posters too. Comes straight out of the videogame for me. I don't really like the polystyrene internal walls though, the grain seems a bit big for 28mm ruined concrete.

Do please make more! Good start.

Cheers
Matt

Offline eilif

  • Scatterbrained Genius
  • Posts: 2383
    • Chicago Skirmish Wargames
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #34 on: September 25, 2014, 01:16:38 PM »
Nice work!
Regarding the ruins, what did you use for the different kinds of tiles on the ground floor and upper stories?

Offline Maspalio

  • Scientist
  • Posts: 295
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #35 on: September 25, 2014, 02:16:59 PM »
cool scenery !!!

love it  !!

make me think that I have to continue working on my post apoc scenery too ;D

le post apo...y a pas mieux ;) (nothing better than post apo genre)

Offline Shuby

  • Bookworm
  • Posts: 71
    • 28mm from hell
Re: Fallout : New Vegas Project-Ruins, Update 22/09/2014
« Reply #36 on: September 25, 2014, 06:34:22 PM »
Thanks a lot!

Nice work!
Regarding the ruins, what did you use for the different kinds of tiles on the ground floor and upper stories?
The ground floor is made with a simple cereal cardboard marked with a pen. The upper stories are made with a printed floor (from shozel i think...)

The rubble is a super touch, just enough for the perfect fallout 3 vibe. I like the floor tiles and posters too. Comes straight out of the videogame for me. I don't really like the polystyrene internal walls though, the grain seems a bit big for 28mm ruined concrete.

Do please make more! Good start.

Cheers
Matt

In fact it is not polystyrène but cork. I thought the natural texture of it would be enought for concrete ruins but i agree with you, it need a more fine texture. For the next one i will try with some primer, pating it with a brush.

Le post apo c'est la vie...

Offline Shuby

  • Bookworm
  • Posts: 71
    • 28mm from hell
Re: Fallout : New Vegas Project: Tribals & NCR, Update 13/10/2014
« Reply #37 on: October 13, 2014, 11:54:54 AM »
Hello
Some news of my Fallout project. Urban scenery is still in work but for the moment here come some new factions.

A tribal group. I made them with some bits and zoulou parts i get in my drawers.






And a Ncr's soldiers combat group, with an officer and a sniper.






Soon more miniatures and scenery...

Offline creepy hero

  • Student
  • Posts: 19
    • CreepyHero Studios
Re: Fallout : New Vegas Project: Tribals & NCR, Update 13/10/2014
« Reply #38 on: October 14, 2014, 11:42:06 PM »
Wow, wow, and more wow.  About to get into some post-apoc miniature gaming myself and your stuff is awe inspiring to say the least!

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Fallout : New Vegas Project: Tribals & NCR, Update 13/10/2014
« Reply #39 on: October 15, 2014, 01:52:08 AM »
You know, I never thought to use cavemen as tribals - with a little conversion...hmmm.

Now see what you've done?!
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Fallout : New Vegas Project: Tribals & NCR, Update 13/10/2014
« Reply #40 on: October 15, 2014, 02:46:13 AM »
Great work!

Offline Shuby

  • Bookworm
  • Posts: 71
    • 28mm from hell
Re: Fallout : New Vegas Project: Tribals & NCR, Update 13/10/2014
« Reply #41 on: November 14, 2014, 12:59:51 PM »
Thanks for the comments. ;)

Here come some of my new painted stuff:

A merc using laser rifle (from Urban war i think...) and some wastelanders (Black scorpion) i could use them for a lot of games , for Fallout they will be perfect as Ncr farmers...







A robot (From Retro Raygun) and some barck sorpions (Reaper bones)





And some ghouls (Pig Iron), i'll use them as feral, wastelanders or slaves according to the needs.



That all for the moments. Soon more painted figures and some WIP.
Thanks again.

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3516
    • Make and Paint Blog
Re: Fallout : New Vegas Project: Wastelanders,robot and more, Update 14/11/2014
« Reply #42 on: November 14, 2014, 08:35:13 PM »
I like the versatility of those ghouls. :)

Nice additions all round.

Cheers
Matt.

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Fallout : New Vegas Project: Wastelanders,robot and more, Update 14/11/2014
« Reply #43 on: November 14, 2014, 10:20:17 PM »
Lovely stuff. :-*

Offline Shuby

  • Bookworm
  • Posts: 71
    • 28mm from hell
Re: Fallout : New Vegas Project: Wastelanders,robot and more, Update 14/11/2014
« Reply #44 on: November 29, 2014, 06:03:38 PM »
Thanks for comments and watching.
Here some new stuff with Iron Wind growlers that i will use as deathclaws. I just add them greenstuff horns. I love those minis.
I have to say that they will do some "well fed" deathclaws...




And a new ruin .



to be continued...

 

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