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Author Topic: The launch of our new rule set for Colonial warfare  (Read 11461 times)

Offline smirnoff

  • Mad Scientist
  • Posts: 974
Re: The launch of our new rule set for Colonial warfare
« Reply #30 on: 25 August 2014, 11:40:24 PM »
Thanks
That is really helpful

Time to dig out the lead for rebasing

Offline dhtandco

  • Scientist
  • Posts: 290
Re: The launch of our new rule set for Colonial warfare
« Reply #31 on: 26 August 2014, 12:32:31 AM »
You shouldn't need to so long as both sides have same frontage or you can match them up base against base?

You will notice our boxers are based differently to our IM and we still play them okay
still your choice and it does prevent damage if they are on one large company base

Offline Goliad

  • Librarian
  • Posts: 181
Re: The launch of our new rule set for Colonial warfare
« Reply #32 on: 26 August 2014, 01:53:33 AM »
Hi, the rule mechanics seem quite interesting and I can see them working quite well with a new conflict I am considering - The Maximilian adventure in Mexico. The balance of forces would seem to fit the rules as described. I wonder though how the rules would work with conflicts like the US plains wars where you have tribal forces outnumbered by regulars. The "ambush" rules have been mentioned in this type of scenario. Does anyone know how these work?

Offline nevermore

  • Mastermind
  • Posts: 1172
    • http://www.victorian-steel.com/
Re: The launch of our new rule set for Colonial warfare
« Reply #33 on: 26 August 2014, 09:56:40 AM »
We gamed a number of times the Franco Prussian war, they work perfect for 1870 - 1866 we even gamed up to the Russo Japanese war 1905 again the rules work perfect, i don't see why not they can work for the Maximilian adventure in Mexico.

We kept the title of the rulebook as "Victorian Steel"  because we are so interested in the colonial period and we tend to game that the most.

Will take pictures tonight and do a run down of the game of each turn with ambush and skirmish and also get it on a video on our website i think it should explain alot about the system.

malc  :)
The Victorian Outpost

Its a new gaming place in Grimsby with new terrain and new scenery, lots of respect for all wargamers and is the best place to game in town.

Anybody who wishes to visit the venue to arrange a game then  just pm me and lets roll those dice.

http://www.victorian-steel.co

Offline smirnoff

  • Mad Scientist
  • Posts: 974
Re: The launch of our new rule set for Colonial warfare
« Reply #34 on: 26 August 2014, 10:00:50 AM »
You shouldn't need to so long as both sides have same frontage or you can match them up base against base?

I understand the basing is flexible, but mine are on singles (fasands of them)....

Offline smirnoff

  • Mad Scientist
  • Posts: 974
Re: The launch of our new rule set for Colonial warfare
« Reply #35 on: 26 August 2014, 10:01:28 AM »
Will take pictures tonight and do a run down of the game of each turn with ambush and skirmish and also get it on a video on our website i think it should explain alot about the system.

brilliant
The more info the better gents
I posted a question on Sunstroke and Thirst on the Victorian Steel forum.
Do you want stuff posted on there...or here...or both?
« Last Edit: 26 August 2014, 10:17:19 AM by smirnoff »

Offline nevermore

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  • Posts: 1172
    • http://www.victorian-steel.com/
Re: The launch of our new rule set for Colonial warfare
« Reply #36 on: 26 August 2014, 02:11:43 PM »


Hi
Quick questions on Sunstroke and Thirst (p25). Probably being dim here but there are some bits I don’t understand the mechanics of:
 

1. How often do you roll for this and when?

2. “The only difference is that stands affected can still count the first battle casualty as the first hit and trade it for a withdrawal in the normal way.”
a) what is ‘the difference’?
b) if it can do a withdrawal then must it be on table?

3. “Rather than have to mark such casualties in a different manner for the above rule they may wish to simply remove whole stands or not allow the unit to trade a hit for a withdrawal”. So do thirst/sunstroke casualties not act like fire or melee casualties?
 
Rules look interesting (as I’ve posted on Lead Adventure) shame Grimby is at the other end of the country, as I’d like to watch/play a game with the creators.
 
Cheers
 






August 25, 2014 at 11:08 AM

dhtandco
 Member
 Posts: 3

so you roll for sunstroke once at the start of the game and mark the casualties allocating randomly like fire casualties amongst the European troops

 

Then you have a choice in how you play the rules one is more severe than the other so its how you feel about it

choice one is it counts as first casualty so stands affected can no longer trade a first casualty for a pushback withdrawal of 6" and will suffer more

or choice two it counts as a casualty for wiping out stands elite 4 levy 1 etc but not as the First casualty hence having to mark it differently

We prefer the first option but for small ganmes thought it might be a bit severe on our poor French Foreign Legionnaires!


 Ambush rules are straightforward you get a D6  for number of ambush points you can nominate  real or fake and these are shown on the table hills woods cover etc and then each turn the enemy forces are within a given radius specified in the rules the ambushing unit (not each company )has to roll under or equal its hit factor plus some additions to remain hidden otherwise some idiot has fired a shot stood up or given the game away! You are automaticcaly seen at 6" but that should not spoil the surprise ! So elite and trained have more control than levy who may as well stand there waving! (at least thats how its played in our games!)
 

Offline dhtandco

  • Scientist
  • Posts: 290
Re: The launch of our new rule set for Colonial warfare
« Reply #37 on: 26 August 2014, 07:31:50 PM »
There was no pun intended when I said one version of the sunstroke rules was worse than another we are not introducing severe or mild sunstroke(honest!) :) :) :)

Offline smirnoff

  • Mad Scientist
  • Posts: 974
Re: The launch of our new rule set for Colonial warfare
« Reply #38 on: 26 August 2014, 08:04:33 PM »
Thanks
Sorted

Offline TheMarquis

  • Bookworm
  • Posts: 76
Re: The launch of our new rule set for Colonial warfare
« Reply #39 on: 27 August 2014, 06:04:51 PM »
These rules look really interesting. I'm looking forward to learning more about them! I've also found it challenging to find colonial rules that give a good feel for the period. Would love to see a play-through that explains more about them


Offline fastolfrus

  • Galactic Brain
  • Posts: 5308
Re: The launch of our new rule set for Colonial warfare
« Reply #40 on: 27 August 2014, 11:13:15 PM »
Ordered at the weekend (inspired by Smirnoff's lead, and him saying they were delivered quickly.)
Arrived this morning. Pretty good considering there was no post at all on Monday (bank holiday for the UK).
Look good, 40 pages, includes colour pictures, 2 useful sheets of flags, reasonable smelling ink. (Admit it, how many of you sniff new rule books?)
Won't comment further until I've at least read through them.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline dhtandco

  • Scientist
  • Posts: 290
Re: The launch of our new rule set for Colonial warfare
« Reply #41 on: 27 August 2014, 11:58:50 PM »
To paraphrase Apocalypse Now! I love the smell of ink in the morning, it reminds me of victory.....or in my case defeat (usually) :)
Hope you like them and don't forget you can come across or if you have the premises we can come to you to have a game as you are only an hour away :)

Offline dhtandco

  • Scientist
  • Posts: 290
Re: The launch of our new rule set for Colonial warfare
« Reply #42 on: 29 August 2014, 06:21:12 PM »
nevermore has posted a nice report of a game using the rules set in the Indian Mutiny

Offline smirnoff

  • Mad Scientist
  • Posts: 974
Re: The launch of our new rule set for Colonial warfare
« Reply #43 on: 29 August 2014, 07:15:18 PM »
Being dim, can't find it on the VS site...

Offline nevermore

  • Mastermind
  • Posts: 1172
    • http://www.victorian-steel.com/
Re: The launch of our new rule set for Colonial warfare
« Reply #44 on: 29 August 2014, 07:21:32 PM »
Being dim, can't find it on the VS site...

Post on lead adventure smiroff  :) you can read all on the report

 

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