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Author Topic: Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)  (Read 11228 times)

Offline hjorhrafn

  • Librarian
  • Posts: 134
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #30 on: November 25, 2014, 01:45:35 AM »
Great work.  I wonder if I can convince my group to play Firefly Alley? 
<img src=leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg>

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #31 on: November 25, 2014, 10:48:38 AM »


There is some really nice looking stuff in this project.  Keep it up :)

Offline Just John

  • Scientist
  • Posts: 316
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #32 on: November 25, 2014, 05:28:50 PM »
Inspirational stuff. I can't wait till we're playing PA Firefly Cheetor :-)

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #33 on: November 25, 2014, 06:14:44 PM »
Inspirational stuff. I can't wait till we're playing PA Firefly Cheetor :-)

For sure John.  Battle Systems = Serenity interior, Standard Falls = frontier planet shanty/Jaynestown, I just need to get around to painting the crew and getting some of the sci fi-buildings ready for core world games.  I have all the crew cleaned up and undercoated, I just need to get that final push.

Samulus great work here is really bumping that stuff up the project queue though :)

Offline Samulus

  • Assistant
  • Posts: 27
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #34 on: November 27, 2014, 10:20:35 PM »
Thanks for looking folks.

I think you're right -  the big guy in white body armour is the leader... or at least until someone else gets more ambitious!






Offline janner

  • Scatterbrained Genius
  • Posts: 2877
  • Laughing Cavalier
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #35 on: November 28, 2014, 07:49:19 AM »
Cracking project :)

Out of interest, what are you studying at King's?

Offline Samulus

  • Assistant
  • Posts: 27
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #36 on: November 30, 2014, 12:58:35 AM »
Ooops should have updated that a while back... I graduated about 2 years ago. I studied terrorism and security at the War Studies department.

Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2200
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #37 on: November 30, 2014, 03:04:27 PM »
Samulus,
              What changes if any did you make to Pulp Alley to use it for an SF setting?

Offline Samulus

  • Assistant
  • Posts: 27
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #38 on: December 07, 2014, 12:29:27 AM »
for firefly, which is basically a western with a bit of sci fi window dressing, literally nothing so far!


Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Firefly Alley? oh go on then (Big update 24/11 - new free trader crew)
« Reply #39 on: December 07, 2014, 01:18:21 AM »
for firefly, which is basically a western with a bit of sci fi window dressing, literally nothing so far!


Yup, Pulp Alley was originally designed as an Old West game and then changed to Pulp during playtesting. I think it would be perfect for a Firefly setting.

I usually recommend adding one extra starting ability to each character for Sci-Fi settings. But Firefly is more character based, rather than gizmo/race-based, so that might not be needed.

HAVE FUN

 

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