Hullo all,
I thought I'd note down some ideas for the next wave I'm working on at the moment - mostly because that's also the stuff I'm planning for games! (Blades and Blasters stuff will *strictly* be things I too want for my games!)
First up (and only picture, for now) is this 'kit' for a crashed shuttle:

I've actually iterated on the 'damage' since this pic - it's better and subtler now, but you get the idea.
Rather than get far too cocky trying to cast something that won't fit everyone's needs - this will be the core components for folks to add to their own scenic bases, 'cut' at an angle to help sinking it into the base. It'll be a crashed shuttle (with an option for damage or not damaged side) with a couple of crates that have spilled out.
I'm also sculpting a dead pilot that will be a resin cast added - it's a one sided cast (he's lying the ground) so I can cast him!
I want to game some games where a downed pilot survives in the wastes of a planet stricken by Plague Zombies - Rogue Trader style, but using Mantic TWD rules.
Eventually I'll release the undamaged shuttle, but I'm not totally happy with it yet.
After that, I'm still tinkering with a building set - These are a pretty big commitment in terms of casting (lots of silicone!) so they need to be bang on. These might even be bumped into the next wave.
These buildings will be accompanied by a set of building accessories (doors, widgets, pipes etc.) for those who'd rather detail their own scratch builds.
I'm reworking the small crate holding van to be an enclosed rear cab, just for a bit of variety (it's a little Postman Pat in spaaaaace though!)

Finally - SOME SCULPTS!
These'll take a little while - I'm currently speaking to a sculptor, and also sculpting some of my own bits to add some denizens to my frontier-world.
Who know's though - if inspiration strikes some other bits may well appear!