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Author Topic: Z-Day 008 Pt 1 -Thor's Journal -Shopping  (Read 5444 times)

Offline Amalric

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Z-Day 008 Pt 1 -Thor's Journal -Shopping
« on: 21 March 2015, 08:19:36 PM »
Z-Day 008 Pt 1- Thor's Journal
Day Seven Part 2 - Shopping
an ATZ FFO Batrep

Day 1 http://leadadventureforum.com/index.php?topic=73105.0
Day 2 http://leadadventureforum.com/index.php?topic=73108.0
Day 3 http://leadadventureforum.com/index.php?topic=73135.0
Day 4 http://leadadventureforum.com/index.php?topic=73176.0
Day 5 Pt1 http://leadadventureforum.com/index.php?topic=73326.0
Day 5 Pt2 http://leadadventureforum.com/index.php?topic=73369.0
Day 6 http://leadadventureforum.com/index.php?topic=73655.0
Day 7 Pt 1 http://leadadventureforum.com/index.php?topic=74264.0
Day 7 Pt 2 http://leadadventureforum.com/index.php?topic=76584.0

I asked Stark if he could keep watch for a few minutes more because I had an idea I wanted to run past him and I didn’t want to scare the women with it. He asked what damn fool notion I had and I told him that I wanted to sneak out and see if I could find the other Guardsman's m16. He agreed a full auto 5.56 would be damn handy and I could tell wanted to go with me, but also agreed that we couldn’t leave the safety of everyone to Abu or a Nation guardsman we hardly knew. So quietly he let me out the side door and I slipped away into the night.

The neighborhood at night. [visibility 6" unless lit by streetlight]

Thor's planned path shown in red.

I only set up the board along the path.




I eased thru the eerily silent streets, katana at the ready.
Only in an emergency would I use my Luger.


I saw something moving in the darkened junkyard behind the Ford.

a pair of Zombie staggered towards me

Slice one


Slice two

As I move into the junk yard, I sense something behind me

I stop, eyes trying to pierce the gloom

Behind Me! [1st PEF = 1 zed]

I move up to the fence and trying to be quiet, scramble over

and ease thru the alley to where the guardsman fell

something is up ahead [PEF #2]

a Zombie across the street

Rushing around the wreck to see if the M16 was there I come face to face w [PEF #3]

Ah! A glance shows the rifle there, but no body. The Guardsman is gone!?!

All right lets do this!

I snatch up the rifle and the three empty magazines lying there.
A quick look shows me there's only a few rounds in the rifle's mag.
I sling it over my shoulder and run towards the Circle K.

As I reach the fence

a dog comes running up, Zeds right behind him!

He looks pleadingly at me

Here they come!

The first two rush us

and I knock them down

before the rest can swarm us, I throw the dog over and make a mad clamber over myself

As teh Zeds starts banging on the sturdy fence, I head on over to the shop to check on Mr. Sanford.
He never leaves his truck anywhere, especially not in this neighborhood.
It was a gift from his father and lovingly restored and maintained.
I've admired it ever since I met him.

The back door is open, not a good sign.
[minis on top represent they're in the building]

Mr. Sanford?
Nope!
[I gave the ganger a BA pistol rather than the rifle because I thought it made more sense here]

Out of the darkness came a curse as a gangbanging punk stood up pistol in my direction!
His shot went wild as I stepped forward and thrust the Katana into his chest.

He collapsed in a gurgle and died.
I picked up the pistol, a nice .357 and quickly patted him down.
I found a handful of more shells and a Grenade!?!
[i placed the minis in front of a brick backdrop because I thought it looked better than the rooftop]
He was wearing the same colors as those punks we fought here a couple of days ago.
Was he just hiding here or watching us?
I found Mr. Sanford's body in the back.
Whether he was killed by this punk or a zed I couldn't tell.
I found his truck keys in his desk, covered his body with a tarp and left.

We went outside and I checked out the truck, it had gas and seemed ready to roll.
But I didnt crank it up, I'll do that when we leave in a couple of hours.

Locking up the truck, we ran back to the Circle K where Stark was waiting in the side door.


What the hell, he demanded, eying the bulldog. I gave him the skinny once inside and showed him the military loot. Not bad, but you're not doing that again, he insisted. Amen! That was way too close, I can't be this lucky all the time. When my luck finally goes, I want friends around to help. We hid the loot in Stark's pack so we wouldn't have to answer any awkward questions from Abe then Stark went to grab a couple hours sleep before we leave. Up in the coolness on the rooftop, it took a long time for my hands to stop shaking as I watched over a dying city.

Well another fun game in the bag. I thought to minimize risk by going solo and quiet but it got too close too often for Thor to want to try that again. Luckily I was able to activate before the Zeds at critical times, especially when facing off the 6 in the alley. Whew! The second vehicle should come in handy, the dog and the grenade were icing on the cake. Thanks for looking.

Stay tuned for the next exciting game - Lets get the hell out of Dodge!

I've also worked up a mini for Thor more in keeping with a Zombie Apocalypse Style, less preppy.

Its Reaper's Chronoscope Hans with a new left hand & Katana from a Hasslefree Kev.

Offline commissarmoody

  • Galactic Brain
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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #1 on: 22 March 2015, 02:26:50 AM »
Really cutting it close this time.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Argonor

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #2 on: 22 March 2015, 04:26:20 AM »
Just found this series of reports; quite cracking!

Are you playing all the missions using solo-rules, and if so, are there specific rules on how many PEFs to place, and how they should be placed, or do you make it up to provide interesting challenges (I do not know the ATZ rules)?
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline beefcake

  • Galactic Brain
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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #3 on: 22 March 2015, 07:01:27 AM »
Very cool. Nice and suspenseful. Felt like watching TV.


Offline Slayer

  • Mad Scientist
  • Posts: 753
Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #4 on: 22 March 2015, 07:16:12 AM »
nice AAR, had the same idea of using that lighting at night also :)
the early bird may get the worm but the second mouse gets the cheese

Offline Redmao

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #5 on: 22 March 2015, 03:27:26 PM »
Another fun episode. Too bad about Mr. Sanford.
That gangbanger really shows how humans are a totally different kind of danger.
I really like the upcoming look for Thor.

Offline Dr. Zombie

  • Scatterbrained Genius
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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #6 on: 22 March 2015, 03:45:17 PM »
Wonderfull!

Offline Amalric

  • Mastermind
  • Posts: 1499
  • I have a bad feeling about this...
Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #7 on: 22 March 2015, 07:04:15 PM »
Thank you everyone for the kind words.

....Are you playing all the missions using solo-rules, and if so, are there specific rules on how many PEFs to place, and how they should be placed, or do you make it up to provide interesting challenges (I do not know the ATZ rules)?

Yes, I am playing solo.
ATZ FFO [All Things Zombie -Final Fade Out] is designed to be played solo, with friends or against them.  :D

Per the rules, the games starts with 3 PEFs placed randomly after you place your figures. They can activate and move and once in sight of a character you roll on a chart to see what, if anything it is. A PEF can be nothing [just nerves or shadows], people [civilians, gangers, police/military] or Zeds. They add a bit of uncertainty to the game that really adds spice when playing solo. For example last game, the 2 Guardsman was a lucky turn of events. As it turns out, the Guardsman who joined the group helped us from losing anyone. IE if he had not been there, I think one or more of the group probably have been killed by zombies.

Also, when activation dice [2d6] come up doubles a random event happens, like nightfall, power going out, a character spraining an ankle or a dog chased by zombies comes running up.

Also, for other great ATZ campaigns, look up here on LAF Legionnaire's or Montiboy's AARS.
And for AARs that explain the rules as they go, look up an awesome blog by a gent called Vampifan.

ATZ really is a great set of rules for zombie gaming, especially solo.
I hope this answers your questions.

Offline Michi

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #8 on: 22 March 2015, 07:25:22 PM »
Very thrilling story, keep on entertaining Tom!

Offline Dr DeAth

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #9 on: 22 March 2015, 07:44:29 PM »
Interesting AAR and I'm intrigued by the solo aspect of the rules, I'll have to look at getting a copy.
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Argonor

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #10 on: 22 March 2015, 08:21:55 PM »

Yes, I am playing solo.
ATZ FFO [All Things Zombie -Final Fade Out] is designed to be played solo, with friends or against them.  :D

ATZ really is a great set of rules for zombie gaming, especially solo.
I hope this answers your questions.

Thanks, I think I may want to add the rules to my collection... I have 110 WGF zombies that need assembly and paint, so I should get some zombiecalypse games going to spur me on  lol

Offline Gun bunny

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Re: Z-Day 008 Pt 1 -Thor's Journal -Shopping
« Reply #11 on: 23 March 2015, 09:09:49 AM »
awesome week sir...keep it up please.

 

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