I need some suggestions for some simple rules a 4-year old can understand. I plan on setting up a little skirmish game, and this is what I have come up with so far:
- Movement sticks for measuring how far someone moves or shoots. I am thinking identical movement for everyone, or maybe cavalry and big guys can move double everyone else.
- Shooting will have one range
- dicerolling - I think a single dice roll to determine all combat and shooting will be easiest. Any suggestions on how to accomplish this? I have lots of D6s and a few D10s I can use. My idea is to have a couple classes of troops (elites/chaff) and an elite guy would kill any other figure on a certain role, etc.
This sounds almost identical to what my nearly-five year old and I played recently.
First, each side made their moves - one movement range (I had a stick about 15cm long) for everyone, and anyone not fighting could move.
Then fighting resolved was simultaneously: peasants and goblins rolled a d6 each, knights and orcs a d10, the giant got a d20. Combat was split so that it was as close to one-on-one as possible (i.e. not two-on-two, never more than one on the outnumbnered side - harder to explain than to do!). Scores on each side of the combat were added together and the loser (or lowest score on the losing side) was removed. The giant had "a second chance" - basically a second wound.
Then on to the next turn. He came up with most of these rules himself and was happy to suggest "just this time" rules special circumstances like being behind a wall. It was a blast!
We didn't have shooting, but I'd suggest having a range for shooting slightly greater than twice as far as your movement and make it a set dice roll, perhaps a d10 on the scale I've used above. It would be even simpler with two dice - d6 for the chaff, d10 for the skilled fighters or leaders. Big monsters could use more than one dice?
Have fun, and I'd second what dadlamasu said:
I advise letting the young chap's imagination design the game ... Keep it simple, If you make a rule up then remember it - because the young ones will!