Another day in the Frozen City, and this time The Cleric and his men stumble upon a very tall librarian! I ended up umpiring this game rather than playing.
The table set up with a triple street in the shade of an old tower.


The Sigilist current warband, now up to 2 Crossbows, 4 Infantry I believe, a Thief, a Thug and a rogue monkey (replacing the brave little monkey that stood up to a bunch of undead last game).

And the Thaumaturge (with a guest appearance from the players arm, oops). Also having brought along most Infrantrymen and Crossbowmen, but also throwing in two hounds, a Knight and a Templar.

Normally I try to avoid pictures of models just "Standing there", but I like to think Tim the Summoner had already been nosing around prior (that particular piece of terrain was painted before we had heard of Frostgrave, happy coincidences abound!)

The Thaumaturge and two of his bigger new friends make a break for a token hidden in the wreck of the chariot, while the brave little monkey lives up to his predecessor and tries to hold them off. He actually last a good while, and didn't leave the table till nearly the last few turns when he was sadly sniped!
The Sigilist's apprentice gets a little cocky and teleports up onto the roof of the building over his opposite numbers team ...

Before getting Pushed by the Thaumaturge on the front of the store, landing nearly at the table edge!

Two of the Sigilists infantrymen take cover from a Crossbow sniper, to be sniffed out by a hound

While the Templar gets up close and personal defending the chariot cross roads. The knight grabbed the token and tried making a break for it, however the templar didn't last long as luck didn't appear to be on his side. Oopsie.

The Sigilist snuck around and managed to throw a Grenade off, catching the poor knight. He retreaded behind a building badly wounded, but the nice Cleric dived for cover too and even healed him so he didn't have to spend 3 hours hobbling off the board.

With the Sigilist apprentice making a break for it (and not risking being Pushed around any more), the younger Thaumaturge gets in the door way to attempt some support at the cross roads. Meanwhile, the Templar dealt with, the same Infrantryman has blood on the mind and picks a fight with them, beating them soundly upside the head...

...before turning his sights to the soldier inside trying to get off with the token from the roof. Give this man a medal! Though he lost this combat finally, and his opponents managed to get away with the tokens from inside.

As things wound down, most of both players had gotten too wounded to fight or fled the board, the Cleric made a last ditch mind control to turn Brother against Brother.

The game ended at 3 tokens each, with the sigilist finding a good deal of gold and new spell books, as well as a set of mail armour. The Cleric ended up with a mix of scrolls and potions, as well as a magic bow of +1 shoot. A good haul for both parties!