We played the third Thaw of the Lich Lord campaign game yesterday: The Corpse Cart!
The Corpse Cart was stranded in the centre of the table and our warbands were both going for it...it seemed like an ideal oppertunity to ambush the Lich Lord's minions! My Necromancer managed to summon a mighty Icetoad (ribbit) and my trusty Zombie shambled along. In the first turn my sneaky move worked: my Apprentice group activated (with the zombie, archer and crossbowman). The zombie moved in front of him and I Pushed him 10" forwards...straight into the treasure! He picked it up...and 3 Armoured Skeletons arrived. Oh dear...

My Crossbowman lived up to his reputation by rolling a 20 when firing at the first Cultist!
Our warbands moved all up towards the corpse cart and my Captain drank his Potion of Toughness. My Barbarian ran forwards to attract 1 Armoured Skeleton. Then the Armoured Skeletons activated. The first advanced into the Zombie and was crushed by my undead minion right away! Yeah! The second caused 1 wound on my zombie...and the third moved into my Barbarian, as planned.
In turn 2 the centre became chaotic! With Cultists, Elves and Necromantic minions duking it out. It was madness. We decided anyone in base contact could pick up treasures, even if enemies were within 1" of the treasures. Otherwise this would become a mosh pit until one was left standing. That didn't sound very cool...

My Treasure Hunter quickly snagged up a cool treasure and ran away, while my Captain and Ice Toad went for the Cultists. My mate's meat grinder went for the Cultists, but he wasn't very lucky. His freshly painted Barbarian got a sound beating and the cultists remained standing. My Barbarian managed to slay the first Armoured Skeleton next to him and then ran into combat with the second.
More and more soldiers piled in and now were also going for each other in an attempt to get the most treasures. It became even more chaotic:

I managed to destroy the Armoured Skeletons...but then in my read 3 new ones appeared! Argh! They were right by my Apprentice and Crossbowman. In the centre my Templar's blade was destroyed by the mage (I...hate...Decay...), his Warhounds were crushed, my Ice Toad was cut in twain by the Barbarian, my Warhound was killed by the Treasure Hunter, his Captain was reduced to 1 wound by the Cultist and a Bone Dart casting Apprentice...the Cultists all went down, but now Ghouls appeared (from the scenario!) They ran right into my Archer and Barbarian. Argh!

The Armoured Skeletons in my back proved to be a big problem. The first one was killed by my Crossbowman, but the second took down my Crossbowman. Next one went for my Wizard and another for my Apprentice. The Apprentice failed at controlling him and was cut down.
My Barbarian killed one Ghoul and my Captain and Infantryman crunched the next one down. The Barbarian also killed the third and I think the fourth was slain by the sneaky Elf arhcer, hiding in a tower. But to make matters worse...a Banshee also appeared! And what a terror she was!! She floated all over the table and shouted my Archer down, hurt my Captain and Treasure Hunter...terrible. My mate managed to kill more and more of my troops...I was losing Soldiers fast now.
My Captain dragged back the second treasure while my Wizard controlled the last Armoured Skeleton. All of our forces now quickly retreated as were afraid of the Banshee. My Captain was within her Wail range 4 times!! He failed the first roll, made the second, failed the third...leaving him at 1HP! With his final strength he came to 1" of the table edge with the treasure and then was assailed by the Banshee again...he failed his Will roll and went down. So close, yet so far. My Wizard grabbed the treasure and ran away ending the game.
What a slaughter! I had killed so many of those annoying creatures: 2 Cultists, 3 Ghouls and 5 Armoured Skeletons. That's a warband by itself

. But I lost a lot of Soldiers, 7 of them. My mate had a good game and he chopped down several of my men. So although we both ended up with 3 treasures he sure had the moral victory.
In the end my Apprentice and 7 of my Soldiers went down. But I was lucky with my injury rolls and only the Ice Toad missed the next game.
My wizard gained 4 levels (+1 Fight, +1HP, -1 Fleet Feet, -1 Control Undead) For treasures I found a Grimoire of Fast Act, Magical Spectacles and a Belt of Animal Repelance (oh, and a lot of gold). I sold the Spectacles, stored the Grimoire and upgraded my Base some more (with a Weapon's Rack and a cool big telescope). My wizard managed to raise another zombie for the next game and a new animal companion was summoned. Next up will be a nasty scenario with 6 Armoured Skeletons, magical lightning...and in general a lot of fun!!