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Author Topic: Non-Wizard Leaders?  (Read 5370 times)

Offline Kommando_J

  • Mastermind
  • Posts: 1224
Re: Non-Wizard Leaders?
« Reply #15 on: 15 October 2015, 06:05:26 AM »
I recall the creators saying something about about future rules for non-wizard led warbands in the pipeline...





Offline Saucy Jack

  • Scientist
  • Posts: 462
    • London by Midnight
Re: Non-Wizard Leaders?
« Reply #16 on: 15 October 2015, 02:59:36 PM »
I have been thinking about this. Not exactly replacing the wizard, but adding a leader to the warband. I have also moved the setting to a Roman Empire Fantasy Skirmish setting - Romano Mortuum.

See more here: http://londonbymidnight.blogspot.dk/2015/10/romano-mortuum.html

Offline Saucy Jack

  • Scientist
  • Posts: 462
    • London by Midnight
Re: Non-Wizard Leaders?
« Reply #17 on: 19 October 2015, 12:53:14 PM »
Wow  :o :o :o .... my reply to this thread really killed the topic  :'(

Offline monkeylite

  • Scientist
  • Posts: 457
    • Moedlhafen
Re: Non-Wizard Leaders?
« Reply #18 on: 19 October 2015, 01:20:51 PM »
Wow  :o :o :o .... my reply to this thread really killed the topic  :'(

I was reading this the other day and found it interesting. I also liked your warbands, but have almost no ancient minis.

I was thinking of a similar three tier leadership thing for a game with minimal magic, where you have a leader stat from 1-3, and go through the phases, 3,2,1,soldiers similar to the standard game. But paying different costs for these leader types would allow you some flexibility in the sort of leadership structure you had, eg a warband with a leader 3 and a leader 2 would give you a disciplined, fast to react sort of feel, whereas a band with two or three leader 1s would come across as a bit more of a rabble. But the leader 1s' warband would have more cash to spend on the soldiers (or other power-ups).
« Last Edit: 19 October 2015, 01:22:55 PM by monkeylite »

Offline Nuffle

  • Lurker
  • Posts: 4
Re: Non-Wizard Leaders?
« Reply #19 on: 19 October 2015, 02:21:39 PM »
Maybe not exactly non-wizard, but what about just allowing wizards to use armour in exchange for a penalty on casting rolls. It would seem to me that the main reason you don't want your wizard act as a combat hero, is that he might get one shotted if you botch a fight roll. At the same time a (for example) -5 penalty on casting rolls would tone down the casting power of your leader and force you to rely more on combat/shooting and scrolls/potions. I guess this would put you on D&D Palladin/Ranger levels of casting.

If you want to go even further you could just change the background of all spells cast to inspirational abilities, 'a trinket you found' or (for out of game spells) simply hiring a guy to do it for you. Since the city is suppossed to be filled with magic(users), even non-wizards should have relatively easy acces to magical resources.

 

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