Hope you don't mind if I stick my own questions on the end, here.

After making that SF trooper order with Heresy Miniatures, I guess I need to get started.
No shotgun in the mid-tech infantry weapons list. I assume it's the same as the low-tech list?
For mid-tech BARS special forces: "The Team Leader and any Soldier may swap his SMG for a SMG..." Seems a fair trade.

Was this an accidental extra, or was the second 'SMG' to be the BARS assault rifle, or...?
Speaking of swapping weapons: when you swap out a standard weapon for another, for the listed points cost, but the new weapon costs less, is the second weapon's points cost
added, or are points
deducted to match the new weapon's cost?
I.e. if switching a BARS from assault rifles to SMGs, are the two points of each SMG added to the squad cost, or are the extra four points of each assault rifle removed from the squad cost?
I assume that if a
scoped action is taken as a first action, a scoped rifle's second shot (third action) can't benefit?
A couple of list mashup questions...
I fancy putting some BARS special forces in one or two of those fancy new Star Wars speeders from the Disney Store.

Not so many antigrav vehicle choices for mid-tech, though. What about putting Hover/8" on a light transport for 10 points?
(Seems a better match for mid-tech than the high-tech light hover attack craft... though I have been considering a whole 'counts as mid-tech special forces' army with basic-armoured high-techs, just to complicate things further.

)
I'd like to revive my old Kroot mercs as possible opponents too. Low-tech infantry seems good, with basic rifles and low armour; but there are a few things that'd need bolted on to represent CC abilities and fieldcraft, that low-tech rifle squads don't normally get. It might be easier to use ferocious, infiltrating mid-tech infantry, with an armour reduction like high-tech infantry. What sort of points reduction would you suggest for that? Same as the high-tech squads, for starters, and fine-tune it from there?